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Eh. It's nice and pleasant enough, but the buildings dribble out at an unappealingly slow pace. The player interaction seems to provide room for accidents rather than cleverness. A near miss.
A deceptively simple-looking game, with a ton of depth. Looking at it, it seems like a pretty dry theme (and admittedly I never felt like an 18th century Bavarian glass worker while I was playing), but it's really a fantastic game. What seems like simple resource management becomes quite a bit more complex with the rondel mechanic that automatically creates glass and bricks the moment you have enough resources. Sometimes you have plans for that charcoal, but then you got some sand, and now you have more glass and less of everything else! The building tiles add even more depth to the game. You won't use more than 5-6 each game, and with 92 of them included in the box, you'll never run out of combinations!
This is similar to Ora et Labora, but with tiles instead of cards. It also boasts a faster and more streamlined experience than Ora et Labora. With that said, I enjoy BOTH -- one being more detailed than the other, and both with some interesting decisions throughout. The solitaire rules are enjoyable as well, though I find that there's not enough granulation in the scoring (most scores tend to cluster about the same values for me). Still, it's enjoyment for any number.
Interesting multiple blind card selection. Need to choose a balance of cards for you and cards somebody else will play. Another unique mechanic for resource conversion with two spinning dials.
This was a fun little game where you develop your personal tableau buy acquiring resources and buying buildings. It has the most novel way of tracking resources through a rotating dial.
7.5 / 2-4p Best 2 / 75m / Strategy 114 / 2.96 (Uwe game / shorter time frame / Heavy Game but shorter time, Rated 10 by Reddit reviewer, Reddit underrated game, awesome deep game that plays in 75 min, Suzanne #13 2016)
Preliminary rating based on one play. The resource wheel was a fresh take on resource management and presented a satisfying challenge for me. Lots of building options- too many to really get a good grasp on in a first game. Theme was take-it-or-leave-it.
"Analysis Paralysis" game. People who like to plan ahead and try to calculate how everything is going to unfold. Its very hard to do this because of the wheel and if you have many buildings that can convert goods. Nice looking game with uniqe wheel. The 2 best things with the game is to choose cards and see if other player picked your cards, and collect resorces. Its fun to use your board with things The 2 worst things is that the buildings i to smal, and the text. hard to see (and they can upsidedown from where you sitting), its hard to calculate then. They are so nice looking art but you hardly see it. The 2 thing is that its to mutch Analysis Paralysis even without the wheel sometimes. I am forked aboaut the game.