Glass Road board game
Glass Road board game

Glass Road

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Overall Rank: #291 | Trending Rank: #375

Glass Road puts the players in the role of medieval glass-makers and celebrates the tradition of Bavarian glasswork.

Over four building periods, players will use their identical hands of 15 specialists and attempt to outwit and outplay their opponents. Each specialist has two abilities and if you are the only one to play a specialist, you can use both abilities; otherwise you may only use one. Make the best uses of your resources and specialists to win the game!



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User Ratings & Reviews

  • I'm mot sure where this sits in my Uwe list. Definitely up there. Top three. Mainly as it is fairly quick, the resource mechanism is great and I can solo it too.
  • My favorite Uwe Rosenberg game.
  • Weight: 2.97 / 5Includes custom bags for tiles
  • Eh. It's nice and pleasant enough, but the buildings dribble out at an unappealingly slow pace. The player interaction seems to provide room for accidents rather than cleverness. A near miss.

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Had another week where I got two game sessions in.  The games we played were:

Champions and Kingdomino were ones I've played before.  The ground quite enjoyed them both. 

Despite the luck factor I always find that Champions ends up pretty close in the end.  Luck evens out over the game and there is enough luck mitigation to help out as well.  Very much enjoy it.

Kingdomino is just a good bit of fun in a tight little package.  I like tile laying/landscape creating games in general and this one gives you that feeling in a short play time.  With age of giants you can even toss in a bit more take that/strategy if you want it.  (Okanagan might be my favourite in this genre right now.)

Glass Road and Arkwright were new for me. 

The resource/production dial in Glass Road was pretty neat!  It adds a bit of different thinking to the game.  Overall though I'm not sure if it raised the core game play passed "fine/good" territory for me.   The dial is cool.  But the overall game isn't something that blew me away.  I'd play it again though and I'm glad I tried it.

Arkwright.  Wow super interesting game.  It's definitely earned its heavy reputation and we made several mistakes playing it.  (Considering there is something like 3 manuals for it I think we can be forgiven.)  In the end the mistakes must have evened out because we were all within 50 points of each other.  (~550, ~500, ~450)   

Every action taken has an impact on future actions both for yourself and everyone else.  Only the last person in a turn has any surety around what is going to sell for the product being looked at.   (Even then the calculation around who gets to sell what is complicated and hard to do on the fly.)

We were all still thinking about it and talking about it afterwards which is a great sign.  I would love to play it again!

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