These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
My strong impression after one play is that there is an excellent traitor mechanic hobbled by arbitrary communication rules and a boring card game. I'd rather get all the fun (and more!) in a 15 minute game of Werewolf.
Still haven't beaten this game yet. Edit - Finally beat the game. Though now it seems like there's a set strategy. I want to get the expansion to hopefully spice things up. Otherwise it might get sold. Math Traded Away
I like co-operative games... mainly because they tend to be great with kids. This is a winner, since they enjoy it and really work to try to solve the problems besetting the Round Table. A keeper, for certain.
I'm not a fan of co-op games to start with, and I ended up as the Traitor in my first (and so far, only) game of this. I had a couple of issues with understanding what was going on, and a couple more to try and make any 'poor' plays seem less problematic. The theme is the one that makes me most inclined to take part but the length is reducing my interest.
Tentative score after one play with 3 players. Got trounced and did not play with a traitor. I'm thinking the score will go up with more people, a traitor, and a better idea of how to actually win.
It just had one too many rules and conditions to remember, without enough reminders of what you could or could not do. I think that I WOULD like this if I played it more, but it got overlooked in favour of Cosmic Encounter. This game though - amazing production. ------- Got this in a trade, again, to give it another go. Now that I know what to expect, I think that I will see this game in a different light.
The game flows well enough, but the decisions seem artifical and just driven by the game. At least the traitor adds flavour. The evil deck does make the game very tense. If people get into the theme, the game is hilarious. If not, the game is mechanical and can be a bit ho-hum. INCLUDED: Shadows over Camelot: Merlin's Company
The simple questing game mechanic which brings the theme of King Arthur & Camelot to live. The traitor element adds a layer of fun to the game which is what makes the game stand out. Fun to play.
Great multiplayer puzzle. Love the "Werewolf/Mafia" aspect, which is most of the game after the puzzle is solved. Days of Wonder should support the game with rules changes to make it tougher to win with more than 4 players.
A fairly simple cooperative game; easy to learn and usually fairly quick. Simplicity is also its biggest weakness, as you're usually just running around looking for straights, pairs, or full houses, or throwing miscellaneous cards at a few quests and hoping the evil deck doesn't do it better.