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Great two player game that you can completely explain in two sentences. On your turn you move your worker one space and then build up one adjacent space. the first person to get a worker to the third level wins. That's it! It sounds simple but because you have two workers and because the board is so small it requires a you to plan several moves in advance and try to set up traps while preventing your opponent from laying traps. It includes workers and rules for three player games, but with three experienced players the game is very cutthroat and almost always ends with no winner. Finally, the game includes over 20 different god cards that allow you to do thing like build twice in a turn or move two spaces at a time. These allow for many variations of play and some ability to manually balance different skill level players. The components for the game are primarily stacking white plastic blocks and the art on the board and card are simple adorable depictions of Greek gods. The overall effect is a beautiful and elegant design that really masks that abstract nature of the game. I can't recommend this game enough!
The very best abstract game. Order the game based on the theme and the unique abilities. Received a very clever and thinky 2-player abstract that is elevated by the various player powers. Contains: Santorini: Golden Fleece
Updated my first play from a 6 to an 8. When played with the god powers (a must!), the game is super clever. I want to explore it more. Played: -Minotaur: Push opponent straight back -Triton: Extra move if ending movement on outside -Selene: Dome-dropper -Hera: Opponent can't win on outside -Chronos: Win after 5 towers built -Demeter: Build twice but not in the same spot
I knew this was going to be in my wheelhouse. A wonderfully clean abstract with a 10 second rule rundown. The massive spread of god powers and incredible production give this game tons of replayability.
There's something about board games involving tiles/grids that I find enjoyable and somewhat soothing, similar to playing chess. Santorini was great fun from start to finish and the god cards throw so much variety into the playstyle and strategy. And, unlike some people who were turned off by the art, I for one love it. Definitely on my wish list.
Love abstract games and this one has a lot of variability. Im excited to see how all the gods interact with each other. The game seems very expandable with god/hero cards, which makes me excited about replayability.
Starts slow and the overall strategy can be one dimensional (force opponents off, block, win) but the tactical choices are still interesting. Player powers are great, add tons of variety and can be used to balance the game.
Santorini is a joyously puzzling abstract game. Most open information games have a tendency to feel as if the loser lost (by making a poor move) rather than the winner won. Santorini avoids this key pitfall. As such, Santorini is more about forcing your opponent into suboptimal moves, and exploiting their predicted movement to achieve victory. The rules are unbelievably short, especially for a game with such crunch moment, and the God cards add delightful new wrinkles to each game. A great game to explore, especially if you play against the same opponent each time.
The base game is great and I love how quick it is to teach. The god cards though. They make the game so great! I’ve been pleasantly surprised by how much fun it’s been with 2 and 3 players!