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This is actually a negotiation game, which isn't obvious at first. While it can certainly be played without cutting deals, building coalitions, and extorting your opponents, the game state kind of devolves into a Pax Porfiriana-like chaos machine if players can't recognize it. If two players share a loyalty and others are loyal to different factions, the two off-faction players are compelled to work together to stop the naturally-allied players. Better than Pax Porfiriana, not as good as Pax Renaissance, but more restrictive in player count than either. Trade condition notes: Excellent condition. Rulebook must be printed out from SMG's website, since the rules that came with the game are out of date (typical of SMG's rules).