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In this easy-to-pick-up-and-play card game, you are a time traveler fighting to escape a rupture in spacetime. You must strategically refuel your time machine while stopping other players from refueling theirs first.

With mechanics inspired by and old card game, Cuttle, Control is a combat card game for 2-4 players that plays in rounds that last 5-15 minutes.

To escape the rupture, a player needs to reach a Fuel Cell Charge of 21 or more at the end of his or her turn. Whoever does so first closes the rupture, leaving all other travelers lost outside time.

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Control

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