Time Of Crisis: The Roman Empire In Turmoil

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Rating Summary (2 Total)

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Yeah, I'm officially out on this game. It's way too much of a grind. --------------------------------- This game tests the upper limit of my tolerance for dice chucking. In most games with dice-based combat, I'm able to wrap my head around the need for the variance, so games like 1754, Hammer of the Scots, and Commands and Colors don't bother me at all. But here, everything is based on dice. Dice for the crisis table. Dice for barbarian invasions. Dice for combat. Dice for voting. Seems like the event deck could have been used to better impact to drive the crises, and there's got to be a better mechanic for voting. Blind binding maybe? Just anything to strip away the monotony of throwing yet another fistful of dice. The deck-building element is ok, but there is no variety to the cards you can buy. You can choose from... 9 cards. And you're not really choosing much. You buy the Quaestor because you need the yellow points, not because the event is helpful. If there were an alternative 2-point yellow card, then choices would be more interesting. The 4-point cards are extraordinarily situational, which is weird for a card that's particularly hard to get (unless you get an early Pretender card and can just rack up points like crazy). The pace is incredibly slow, and grinds to a halt as it heads toward the endgame. Turns take a lot longer when you have 10 or more points to spend on actions, and downtime can be incredible long. The game can go in some really weird directions, too. If someone is getting slammed by barbarians, they can be taken entirely out of the political/territorial battle going on in the center of the board. It's almost like they're playing an entirely separate game, and hilariously, they can win that way just by winning tons of battles. I want to like this game, and I'm willing to give it a few more chances, but it's on thin ice. Trade condition notes: Excellent condition. Rulebook must be printed out from SMG's website, since the rules that came with the game are out of date (typical of SMG's rules).

1/23/2019