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Picked this one up because I thought my kids would like it since they enjoy playing for sale. My youngest son (4) beat us all the first game because he was the bravest. My oldest son was fond of saying "I have a bad feeling about this" and heading back to camp at the first sign of danger.I think this is a no-brainer for any collection.
Another fun little filler. Easy to teach, and can appeal to a wide range of gamers and non-gamers alike. There is a very enjoyable theme that works well with the mechanics. It does not over stay it's welcome either. There is plenty of replay-ability here. The components are serviceable, nothing fancy. It isn't flashy and could use a good makeover to bring it into the modern era of board/card gaming. But functionally everything works well and is simple to grasp, fun and quick. The push your luck element is good for some funny moments, and laughs.
Fun push-your-luck game. Far too random and chaotic to take as anything but a light laugh. Enjoyed by people of all ages. The theme is fun to play around with. A bit too fiddly with the gem counting and gathering.
Very light push-your-luck game of reading the other players and hedging your bets. Can be really fun in the right setting or with the right group. Definitely of the family weight filler variety. Can feel a bit repetitive.
I own the 2nd edition. This is a fun little push-your-luck game with more theme than Can't Stop...but Can't Stop is a cleaner game. I wish the cards were poker-sized or at least Yugioh-sized. The art isn't to my taste at all.
A purely press-your-luck game that actually lets you press your luck twice. The first and most obvious press is choosing whether or not to continue exploring (pressing against the deck), but the second is choosing when to leave the temple (pressing against your opponents). Diamant glimmers most at higher player counts when the social deduction element associated with that 'second press' is at its most excruciating. The rapid play time, and scalability make this a worthy press-your-luck addition.
(11/15) 8. (9/17) Drop to 7. This maybe should rise again, it's just SUCH a pure press your luck game, absolutely wonderful. Perhaps it's the fact that that is ALL that there is to this. There's also a little bit of a runaway leader issue which can lead to some anticlimactic later rounds, but still...fantastic game.