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Player count has a weird impact here. At 2p, it is an interactive decision space with the potential for a rich metagame you can zero in on your opponents' decisions and make predictive choices based on what her cards are. As you add players, the game state changes make this more and more difficult to track, until at 5p, it becomes utterly useless to plan out at all. It becomes tactical in a framework that is supposed to be strategic. Not even sure why they bothered to suggest it could support 5p. I won't even bother.