These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
sleeved in mayday regular
What a blast
Not easy to learn, but when you do it’s fantastic with a varying degree of complexity.
This is th...
This is the first game I avoid playing because I don't wnat to deal with teaching it. Strange, too, because I'm willing to teach almost anything to willing participants. The rules overhead is extremely high for a game that is so (paradoxically) straightforward. Asymmetry is great during gameplay, but a pain in the neck to explain. Even one new player means you have to go through everything in detail so they can understand what the various factions are capable of. The fact that it's a 45-minute teach for a 60-90 minute game is really frustrating, and I suppose I would be more inclined to play if I knew everyone already knew the rules. If this were a 2-3 hour game, I think I might be a little more willing to invest in the game. Typical of Cole Wehrle's designs, Root really needs a regular group. Not to the degree that John Company or Pax Pamir require, but the high level of tactical interactivity means the game state is unwittingly (and violently) changed turn-to-turn by new players who don't know how to deal with managing three wildly different enemies. After 4-5 plays, things will start to take shape and the metagame (which Wehrle really excels at) can finally emerge. As the new hotness, people are clamoring to play this, but I find the juice is not worth the squeeze. Especially since the people who express interest in this don't really know what they're getting into. Eurogamers are not prepared for this type of tactical, euro-style war game, and are often turned off by it when they realize what the game actually is. So you're left with the GMT crowd who is often put-off by the cutesy theme, and would rather just play a COIN. If I'm going to go through the effort of teaching something with this level of detailed complexity, I'd much rather go with Pam Pamir or Pax Renaissance (both of which are better games), Lisboa (which is more likely to appeal to the people who say that want to play Root), or if they really want a high-wire act light war game experience, Maria or Friedrich.
W/ Exp: Th...
W/ Exp: The Riverfolk Expansion
Feels like a a nice streamlined version of GMT's COIN.
Battle of the Forest
This game is all about the asymmetry. It's created such a fun balance between shared goals and unique interactions. It's certainly got a great aesthetic as well.