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Rails & Sails manages to keep true to the Ticket to Ride model, while also deviating enough to make it more interesting. The sheer variation of cards (train, boat, double boat, wild, port card, etc) give players a lot of usage options, while not being so overwhelming or complex to change the game's target audience. There a few more elements to satiate the core gaming crowd, but this is definitely still in the gateway wheelhouse. My main gripes with the original game have not been addressed, but its definitely a step in the right direction.