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Martin Wallace's realization that deckbuilding + wargame = top-level gaming experience should have been as revolutionary to the gaming scene as We the People was. It's sad that only Daniel Berger and Martin Wallace himself have tried to recreate the system in some way. Hands in the Sea is (more or less) a straight re-implementation of A Few Acres of Snow, with a bit of historical chrome added to adapt it to a different conflict, and of course it's not irreparably broken. There was so much promise in A Few Acres of Snow, and to have it realized here is very satisfying. This game is intense and difficult and frustrating and amazing.