These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
Heart-pounding trick-taking action!!!I rate this as a 7 when playing to 500. Games to 1,000 points take too long, typically. Because of that, I rate it a 5 in that case. This game is a pain to teach. Even those familiar with traditional card games have a hard time with this because it adds "weird" cards like the Dragon, Poenix and Dog, as well as because the legal plays are different in this climbing game.
Perfect. Some of the best gaming memories with my family come from this little card game. It's easy to learn but hard to master. So exciting to pull off various combos and to work with a partner as a team. Would never turn this game down.
Tichu has its fans, but I cannot be counted among them. The game isn't bad, certainly -- but I don't personally find it great. Perhaps with the right group, it's much better than I've found it... and this is CERTAINLY a possibility.
This game just isn't very good, is it? Most card games have a release valve. Bidding, folding, shooting the moon, something. Tichu doesn't. Tichu just has you play hands according to reasonable heuristics until it mercifully ends. Compare to Chimera, which introduces great bidding systems and ways to make points on bad hands. It's no contest.
Initial reaction was good. Beginners had a little bit of a struggle with the special cards. Need to get used to playing with runs, full houses and consecutive pairs. Need exactly 4 players.
Climbing game in partnerships, mostly about predicting who can go out first and making dramatic wagers on the outcome of hands. The card-play mechanism is engaging and flexible, so your hand is a puzzle with missing info, and playing with a partner makes solving that puzzle simultaneously easier and more difficult. I don't get to play this often enough (requires exactly 4 players), but it is a great game to play with two couples.
In most ladder climbing games, it makes strategical sense to play weak cards early and 'climb' from there, but in Tichu, players are confined to one exact set-type each round, which I find very restrictive and dull. Instead of climbing, it feels as though players descend the ladder, which leaves the game feeling flat and void of tension. I enjoy the partner aspect of the game, but there are a myriad of superior partner games.