These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
Random, player-favoring BS. If players don't want you to win then you won't. If players want someone else to win then they do. We might as well just decide who those people are and call it a day -- save me the time.
No introduction here. Too much RNG. Thinking of implementing one of the expansion rules as a house rules where if you don't get resources from a roll you get a token and 2 tokens equals a resource.
The game that got me into hobby gaming still mostly holds up. That said, I just don't really find the "hope for good dice rolls to get enough stuff to build what I want" core mechanic to be all that fun anymore despite the design overall being quite elegant for its age.
A now classic gateway game, the strategy comes from making smart settlement placements and good trades. The game is a little meaner than it leads onto forcing players into take that situations.
Played out for me. Again, too much randomness for the time invested, and honestly the horribly balanced dice that seem to come with every modern copy are unexcuseable for a game that depends so heavily on them.
Fun game, first one that really got me into board-gaming. Multiple bad experiences with salty players and little agency over the game prevents me from wanting to ever really play it
This game is what got me introduced to modern boardgames and opened up pandoras box. Now I am hooked and I have Catan to thank. The base game has just lost its appeal. Playing this without Cities & Knights makes me want to gouge my eyes out. I will still play this with new people to try to get them into board games, but I refuse to play just the base game anymore with my main gaming group.
(+) Great gateway for new players, nice artwork, variable setup, allows trading between players, good mix of strategy and tactics (-) Really dependent on dice rolls, a lot of "gotcha", robber slows down the game, needs 4 players to get the full experience, can be lots of downtime while waiting for your turn, end of the game drags a bit
Let me preface; I completely respect and admire Settlers for what it has done, and continues to do, to the gaming hobby. However, the gameplay itself never drew me in like other titles have. I find games with heavy negotiation very hit or miss, and with the luck in Catan always seeming to alienate at least one player, depriving them of any fun, its a miss. This sin is even more egregious considering the game has a tendency to drag on and extend their suffering.
The second "new classic" we purchased. Got it really early in our collection and saw a TON of play. This is our groups nostalgia game. We love it. UPDATE: My SO's brother moved about 4 hours away for a job and didn't have any games of his own, so we gave him our copy of Settlers where it'll see more play with him and extended family that live there.
This game had sat in the dark corner of my apartment; neglected, dusty. I was hesitant to play due to what I thought a complicated game. But instead what I discovered was a super fun game!