Catan board game

The women and men of your expedition build the first two settlements. Fortunately, the land is rich in natural resources. You build roads and new settlements that eventually become cities. Will you succeed in gaining supremacy on Catan? Barter trade dominates the scene. Some resources you have in abundance, other resources are scarce. Ore for wool, brick for lumber - you trade according to what is needed for your current building projects. Proceed strategically! If you found your settlements in the right places and skillfully trade your resources, then the odds will be in your favor. But your opponents are smart too.

To begin the game, we build the game board using hexagonal terrain tiles. Catan is born - a beautiful island with mountains, pastures, hills, fields, and forests, surrounded by the sea.

Each of us places two small houses on spaces where three terrain hexes meet. They are our starting settlements.

And so it begins. I roll two dice. An “11”! Each terrain hex is marked with a die roll number. Each player who owns a settlement adjacent to a terrain hex marked with the number rolled receives a resource produced by this hex. Hills produce brick, forests produce lumber, mountains produce ore, fields produce grain, and pastures produce wool.

We use these resources to expand across Catan: we build roads and new settlements, or we upgrade our existing settlements to cities. For example, a road costs 1 brick and 1 lumber. If we do not have the necessary resources, we can acquire them by trading with our opponents.

Each settlement is worth 1 victory point and each city is worth 2 victory points. If you expand cleverly, you may be the first player to reach 10 victory points and thus win the game!

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User Reviews

  • Wish set up were quicker, but pretty easy for people to pick up the rules. Definitely allocate 90 minutes at least.
  • Tooooooo simple & no one wants to trade with me
  • I rate this game a 6 for one reason only. Regardless of how good it looks or how well it plays or how much fun it is, the game relies almost entirely on luck. If the dice come up in your favor, you win. If not, then you lose. There's no getting around it.
  • It's a classic for a reason. A very well-made game. I just over-played it... Glad I got an expansion that helps, and will try the other expansions when the opportunity arises.
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Top Forum Posts

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User Activity Feed

Yeah they have more than I thought! Not a ton, but you can find #Catan, #Istanbul, and #Wingspan on there!

I will say #Catan I really do enjoy it, though it is somewhat themeless. #Puerto Rico is a great themeless game, quite a bit better than Catan.

I feel like #Ticket To Ride might be a better game. But, I enjoy #Catan more. So, I can't really recomend one above the other.

That's pretty crazy! Haha

I will say that though #Catan is for sure a gateway game and definitely not as good as other games out there once you go deeper, it is still a solid and fun game! And in my opinion probably the easiest board game to teach. It honestly takes about 2-5 min to understand the full inter-workings of the game.

Ohhhh that's true! I also know that it's going well when my wife wants to turn on some thematic music for the game.

As for time flying by, can you remember which game did that for you the most? My wife has the hardest time staying awake because she's usually so tired out by the end of the day. But for all of the games that she loved, she just stayed wide awake and focused. She got red from all of the heart pounding she experienced toward her last game-winning turn in #Catan, which finished at 1am. I remember #Clans of Caledonia going so well with her in our first play too, despite running very late.

I really didn't think I would have so many, as a lot of my games collection is curated to appeal to the four people I can actually play with regularly, which includes a 5-year-old and a 7-year-old. But here's my list:

  1. #Wingspan
  2. #Pandemic
  3. #Carcassonne
  4. #7 Wonders Duel
  5. #Santorini
  6. #Catan
  7. #Kingdomino
  8. #King of Tokyo
  9. #Forbidden Island
  10. #Clank!
  11. #Coup
  12. #Sushi Go!
  13. #Ticket to Ride: Europe
  14. #Dixit
  15. #The Resistance
  16. #Takenoko
  17. #Mysterium
  18. #Stone Age
  19. #Hive
  20. #Magic: The Gathering

I have:

  1. #Azul
  2. #Terraforming Mars
  3. #Codenames
  4. #Pandemic
  5. #Pandemic Legacy: Season 1
  6. #Catan
  7. #Great Western Trail
  8. #King of Tokyo
  9. #Dead of Winter: A Crossroads Game
  10. #Architects of the West Kingdom
  11. #Coup
  12. #Raiders of the North Sea
  13. #Lost Cities
  14. #Hanabi
  15. #Hive
  16. #Eldritch Horror
  17. #Magic: The Gathering (I have some decks somewhere in my family home from when I was a kid)

Wow, that is more than I expected when I started making the list, maybe I am spending too much time on here and influencing the list too much! 😄

I guess it is a big gathering. When we get together with my dad's family there are usually 80ish people if everyone is there. So I'm not really use to thinking of it as big. 

They really enjoy: CarcassonneCatan especially with the Cities and Knights expansion, Dominion: Second Edition, two somewhat heavier games that usually come out are Power Grid and Acquire

Edit: PandemicForbidden Island, and Ticket To Ride are done others that get played. 

So I actually got into gaming well before playing Catan and from the very first time I played it I hated it.  I don't mind losing in games but I hate in Catan how you may not be able to do anything but roll dice on your turn because you have no resources.

It's actually most of the "classic" games like

I certainly can see why they're loved but I just don't every desire to play them again.

I think a really great example can be seen in Catan, as overused as that might seem. I;m always thinking in terms of goods and roads and buildings, not hexes i have and cards i need.

I think a really great example can be seen in Catan, as overused as that might seem. I;m always thinking in terms of goods and roads and buildings, not hexes i have and cards i need.

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