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The Sword of Rome is the latest in GMT Games' acclaimed line of Card-Driven Games (CDG). The game enables up to four players to recreate the climatic struggles among the peoples of Italy and Sicily, Romans, or Gauls will dominate the western Mediterranean and with it earn the right to vie for control of the known world?

Through a unique adaptation of the event-card system, players can also take on the roles of additional contenders such as Gallic tribes from across the Alps or the mighty naval power of Carthage. You will command the great figures of the age: Rome's military savior Marcus Furius Camillus; Syracusan tyrant Agathocles, who dared to assault Carthage itself; or Pyrrhus of Epirus, the adventurer king who sought to unite the western Greeks.

Each player has their own customized deck of strategy cards containing a total of 152 events that lend specific flavor and personality to the different factions. Additionally, each faction also has special powers that emphasize its historic strengths.

Two, three, or four players may test their diplomatic and military acumen in this game that combines the familiar strategy card driven system originally created by Mark Herman, with a number of innovative new twists.

The 2010 Deluxe edition includes Carthage (the 5th player expansion):

The Sword of Rome Deluxe Edition is a reprint in GMT's line of card-driven board games. It uses the base system invented by Mark Herman and featured in Ted Raicer’s Paths of Glory. This time, event cards and point-to-point maneuver enable up to five players to recreate the vicious struggles among the peoples of Italy, Sicily and Carthage in 4th and 3rd Centuries BC. Who will dominate the western Mediterranean -- and with it earn the right to vie for control of the known world? Choose the technologically advanced but fractious Greeks, the fierce and inscrutable Gauls, the Etruscans and their crafty Samnite mountain allies, the rich, sea-faring Carthaginians or the ever efficient Romans. The Sword of Rome includes rules and events for city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siege craft, Indian war elephants, Roman and Macedonian-style infantry tactics, the mountain fastness of Samnium, and much, much more. The game covers over 100 years of classical history in just 9 hands of cards.

The interplay of each power’s special strengths, of the strategy decks’ 195 event cards, and of up to four players’ diplomatic acumen provides unlimited variety. But the rules remain at low-moderate complexity, and the familiar, underlying system is easily mastered. Game design is by Wray Ferrell and development by Volko Ruhnke, designer of Wilderness War, and Brad Johnson.

Components:

  • 1x four-color 22 x 34 inch mounted map
  • 5x decks of 39 cards (195 total) -- this deluxe edition adds Carthage
  • 2x thicker counter sheets
  • 6x dice
  • Rulebook and player aid cards Including rules for 5th player expansion


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