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It's perfectly fine and playable (as almost all deckbuilders are), and this rating is probably a touch low, but: a) it has less variety than most deckbuilders, and b) trashing is so good and so lucrative that I can't abide the possibility that only one or two players will get access to the trash cards.
A deck-builder, area-majority game "themed" around the D&D universe of the dark elves, or drows. One, 4-player game with the Drows and Dragons decks. The board is set up to scale for different player counts but 4 players was a bit of a drag; it might be better at 3 or even 2 players. Overall, it was fine. If I liked deck builders more, this might rate higher. While I wouldn't say no to another play, I'm not going to suggest it again. PROS -Deck building and card powers are relatively straight forward and easy to grasp. -A lot of potential for expansions to make this game more interesting. CONS -While the rules are fairly simple, they are a bit scattered and some aspects of the game (e.g., What does move mean?) were not clear without digging. -Board art is kind of minimal and the routes look more like a flow-chart than a D&D adventure. -With the actions being more or less limited to buy a card, deploy a spy, deploy a troop, attack a troop, the game play was kind of boring.
Basically Ascension with a board, only the second currency is board control. Not all games need to be innovative to be solid! The expansion adds loads of combinations and very few of them aren't fun.