Lewis & Clark

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Rating Summary (92 Total)


Borrowed this from the library. My first game of this type - loved it! Played it solo but definitely lots of AP.


This race game felt cool, and thematic if not a little long for what it was. But I was engaged and enjoyed the game. Probably wouldn't want to play with too many people at a time and there are other race games that do it for me in better ways. That being said, the game is dripping with theme. Those individual cards all being named, and then the book having histories of those people written out was great!


Weight: 3.31 / 5


Traded to Danny.


Multi use cards, planning several turns, worker placement, challenging, and even has amazing art and design! Love this game


Concordia, if everything matters twices as much. Not sure if that makes it better though. Still pretty great.


Smooth enough once it gets going, but there's far more grit here than is necessary. You spend far more time fighting the system than you do competing with the other players, and I find that unsatisfying.


Great condition


I was intrigued by the backstory and how it would translate. The game is a fun combination of Century and a worker placement for me.


1-5, 120m


Interesting solo play and very quick. Would like to try with 2-3 people see how it plays


Despite being a hodgepodge of mechanisms, Lewis & Clark manages to combine its small elements of deck building, worker placement, and resource management into satisfying decisions that invoke the stresses of leading an expedition. The most notable aspect is the representation of time and emphasis on pace; the larger your corps, and the more resources you stock, the slower your journey. This essence of time permeates through every facet of the game and forces players to establish an optimal tempo for their corps. Adding members to the corps increases one's flexibility, but slows down their deck cycle, and stocking up on resources, might save on future actions, but hampers forward progress. This manifestation of time, creates a powerful 'two steps forward one step back' cadence that can doom a corps if not respected. Th fusion of these elements make Lewis & Clark one of the most exacting experiences in gaming; which has proven difficult for new players to embrace, but exceedingly rewarding for core gamers. A slight misstep can be damning, but Lewis & Clark yields high dividends and merits multiple expeditions.


Played at PAX Unplugged 2017. We had a few rules mishaps, but overall an enjoyable game, just not sure there would be room for it in my collection.


(12/16) 5. I tend to enjoy playing games at higher player counts and this one seems to drag at larger numbers. Not a bad game, just one that doesn't especially seem to work for what I tend to enjoy. (10/17) Drop to 4.


Excellent game with 1 or 2 players. BUT: never ever play it with more. It just adds ALOT of time.