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This race game felt cool, and thematic if not a little long for what it was. But I was engaged and enjoyed the game. Probably wouldn't want to play with too many people at a time and there are other race games that do it for me in better ways. That being said, the game is dripping with theme. Those individual cards all being named, and then the book having histories of those people written out was great!
Smooth enough once it gets going, but there's far more grit here than is necessary. You spend far more time fighting the system than you do competing with the other players, and I find that unsatisfying.
Despite being a hodgepodge of mechanisms, Lewis & Clark manages to combine its small elements of deck building, worker placement, and resource management into satisfying decisions that invoke the stresses of leading an expedition. The most notable aspect is the representation of time and emphasis on pace; the larger your corps, and the more resources you stock, the slower your journey. This essence of time permeates through every facet of the game and forces players to establish an optimal tempo for their corps. Adding members to the corps increases one's flexibility, but slows down their deck cycle, and stocking up on resources, might save on future actions, but hampers forward progress. This manifestation of time, creates a powerful 'two steps forward one step back' cadence that can doom a corps if not respected. Th fusion of these elements make Lewis & Clark one of the most exacting experiences in gaming; which has proven difficult for new players to embrace, but exceedingly rewarding for core gamers. A slight misstep can be damning, but Lewis & Clark yields high dividends and merits multiple expeditions.
(12/16) 5. I tend to enjoy playing games at higher player counts and this one seems to drag at larger numbers. Not a bad game, just one that doesn't especially seem to work for what I tend to enjoy. (10/17) Drop to 4.