Power Grid

These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.

Rating Summary (233 Total)


Power Grid is ok.It's decent. It's fine. But it's an unforgiving game. Sometimes a player can be out of the game after some rounds. Also, the auctions that form the game's beating heart are banal and predictable.


by paka

Network building. The whole package somehow just delivers.


I don't like the graphics at all. Other than that it's an interesting game.


Purchased used at Geekway to the West 2017. Power Grid isn't one of those games I thought I'd like. It requires more math than one would think would be necessary for a fun game, but a fun game it is indeed, and I really enjoy playing it. In about 2 hours or less, you build a network that you power with your resources, and you're trying to balance the cost of expanding that network with being able to power it . . . it's a constant balance that keeps you engaged the entire time. Player interaction isn't so much "take that" as it is "well, you took the one I wanted, so now I have to reevaluate things", and it seems to be the right amount of interaction for this game.


Make you think, in a good way. Elegant design. A classic.


No Review Description


Ggggggrrrrreeeeeaaaaaatttttt..... wonderful, well designed a little confusing at the begining, but incredible deep.


Love the game. Great fun. Great interaction and competition. You need to carefully set yourself up for the endgame - it happens quickly. I can hang with excellent players all game, but I'm not so good at the endgame yet.


I don't know, maybe it was the computation? I'll play it again, but im not sure if im a fan...


A well-done resource management/economics game, but it felt like we spent far too much time jockeying for turn order. That, and the bookkeeping is insane; it's utterly fitting that there is a "bureaucracy" phase.


3-6 Best with 4/5




Played it, enjoyed it, saw what all the fuss was about, but it's just not my kind of game


2-6p Sleeves All expansions in box


Its what Monopoly should have been. Capitalism at its most fun.


A simple, but very REAL FEELING market mechanic. This from someone who's spent a lifetime studying open-auction markets. Well done, Herr Friese! I'm looking forward to his upcoming release, Freitag.


Awesome economic game blended with area control. Rules dictating starting order prevent a runaway leader.


You know, for all its fiddly-ness, this game is just great. Maybe it is the fact that it is so cumbersome but many people take to it. I like it though I don't play it as often as I should. Have played the France/Italy and the Central Europe/Benelux maps too! Fun stuff there and the minor rules changes changes things slightly and give it a different "flavour". 2006-10-01 - Bought 2008-02-23 - Bumping rating down from 8.5 -> 7.5; Somehow the game just lost its taste for me and I haven't played it in a long while. 2008-08-05 - Bumping rating 7.5 -> 8 2010-09-15 - Sold 2016-07-17 - Bought River Market


I manage to do reasonably well (second or third) in most of my games, but I haven't yet won any. Part of that is going to be the host winning every game he's played in the past few months. 2008-08-13 I finally beat the host (a week or two after he was beaten by someone else).




2/13: It's ok. I'll play it, but don't see why it's so hugely popular. The first phase can really drag out if people don't or can't build. Lots of downtime and solitaire. 8/17: I wasn't wrong back then, but those things bother me less now and I see its strengths more. The game also stays interesting with expansion maps.


2-6 player (best 4-5) 120 minutes


Resources management game that keeps you bidding and scheming to outdo your fellow energy companies. There are a lot of counterbalances built in, often you are rewarded for laying low, but pouncing when you get close to the end, but don’t let your neighbors buy all your resources!! March 2016 $29.99


I had fun on my one play, but the more I think about it, the more I don't want to go back and do so much math to make my turns more efficient than the first time.


Recharged Version


Clasic game, very fun and tight. Just not in love with the theme


TRADED AWAY Down to a 5 from an 8. The auction is not fun. The wait for Stage 2 is painful. I know that I am no expert at this game, but it's less fun each time I play it. I am sorry to have bought all those maps that I will never use. Back up to 6 to acknowledge that it's a good enough game while not being good for me.


GAMEPLAY In Power Grid, players represent power distribution companies vying to develop different types of energy plants, buy necessary raw materials, and create a network of power stations to distribute the power the plants generate. Turns are broken into five phases. The auction power plants phase goes in turn order (determined by the player with the largest network to the smallest). A player may only have three plants maximum. The buy resources phase is done in reverse turn order as is the create a network phase. In the latter, players build stations on the map. They can start by building anywhere but, from then on, a player must pay the connection costs from the original city as well as the city building costs of the new city in order to build new stations. Finally, in the bureaucracy phase, players use their power plants to consume the resources they bought to power a certain number of stations. The number of stations powered results in a certain amount of income. The resource market is refilled and the power plant market also gets some rejiggering. The second era of the game, or “Step 2”, happens when a player builds their seventh station. At this point, players can build in a city that has previously been built in. The third era of the game, or “Step 3”, is triggered when a player draws the Step 3 card. At the end of the round when a player builds their 17th station, the player able to power the most stations wins the game. THOUGHTS Screw Catan – Power Grid is the network game people should shower with adulation. Yes, the board looks like a child took a Crayola to a Jackson Pollock painting and the game comes with – *shudder* – paper money so Catan has it beat there if we want to quibble. But, in nearly every other respect, PG is superior. First off, PG has player interaction at every turn of the game. Bidding up a power plant in the first phase could leave someone short of funds to buy resources of expand their network. Alternatively, you might be able to get a better plant for cheap by waiting out the other players. Then, you think you’re smart because you have that great oil plant. But, because of turn order, the other player with an oil plant gets to buy resources first and now oil costs an astronomical 8 elektro a pop. Likewise, stations are bought in reverse turn order which allows you to close off your opponent. Fortunately for your opponent’s sake, they are not completely hemmed in: they just have to pay the connection cost to get beyond the spot you just snapped up. But, if you scream ahead and buy too many stations, you’re in first place next turn and good luck getting that sweet power plant in the future market. And round it goes. PG also has a unique win condition. Players don’t score VP or win via money or race to a goal. Instead, it’s the player who can power the most stations after 17 stations have been bought. So, even a player who doesn’t have the most stations on the board could sneak out a win. If I had a real quibble beyond the two that I mentioned at the top, it’s that turn order plays a huuuuge role in the game and, sometimes, players have to make suboptimal moves because they ramped up their network too quickly. At the same time, that’s not the game’s fault but the player’s. All euro gamers should play PG at one point; it’s an unequivocal classic. PROS -Fantastic implementation of three unique styles of player interaction: auctions, scarcity, and network building. -Unique victory condition. -Variety is through the roof due to the dozens of maps. NEUTRAL -Turn order is such a significant factor in this game. In particular, it really hurts when you’re first in the auction phase and your choices are to either pass or to bid on a power plant that’s just okay while your opponents get dibs on those sweet futures market plants. Still, it’s a player-created situation; there’s an interesting trade-off in deciding to buy more stations or hang back and wait. CONS -The art is bad. Really, really bad. You’d think with the deluxe version they’d come in and make the game look cool but they decided to double down on the bad art instead. -Paper money. Play with poker chips or the metal coins you got as add-ons for any one of your 200 KS games.


I first played this as a new board gamer and it was too much for me. Now that I have a lot more experience gaming, I can say that this game is really incredible! So much fun, slightly frustrating, looking forward to playing it again!


Sold in VFM


Itch: engine building


This is a very good game which strikes the right balance between predictability and randomness. There are multiple paths, enough player interaction without being too confrontational and (usually) no runaway leader syndrome. It can be a tad dull at times (waiting for a new stage, not wanting to be the leader, etc) and there can be quite a bit of analysis paralysis, especially towards the end, so that's why the rating is not as high as it could be. Lowered rating since there were multiple occasions this could be picked and was skipped by vote of majority. Other games are more interesting, I suppose.


Very balanced, polished and fun game of buying power plants to power cities to get money to buy better power plants to power more cities. Can seem like an accounting exercise at times as you add up the money you need, but I always have a good time.


8.0 / 2-6 BEST 4-5 / Overall 17 / Strategy 17 / 120mins / 3.29 (Engine Building / Tom Best Economic / 2016 DT People's Choice #20)


w/ Northern Europe/United Kingdom & Ireland maps


A great game, almost perfect.


FULLY SLEEVED 120 x Swan PanAsia Power Grid Money (SWN-007, 160/pack) - (45 x 90mm) 49 x Swan PanAsia 70x70: Standard (SWN-037, 160/pack) - (70 x 70mm)


Played once. More enjoyable than was expecting when solo learning the game. Looking forward to play again, which is always a good sign. Think you need to play once in a group to appreciate mechanics. Feels like a medium weight game.


Will trade with China/Korea. Near mint condition - played 3 times.


Strong engine building game with excellent catch up mechanism. Brilliant design, and very fun.


2-6 player (best 4-5) 120 minutes


I really enjoy auctions and Euros with lots of player interaction. It's like this game was made for me.


Mathy! Good bidding wars.


I wasn't sure before, but now I know I *really* don't like bidding games. It felt like I was playing "Smug Monopoly"


2-6, 120m


by klz

After many games, this has become my favorite game and keeps getting better. Lots of bizarre rules that somehow work to create a genuine masterpiece.


It's got a lot of weird rules to remember, mostly resulting from the clunky scaling to number of players, but for the most part is pretty easy to play, and you can get through a game in an hour and a half or less. I really like the fuel market, which mimics a supply curve by having prices that move depending on how much are purchased.


You know, for all its fiddly-ness, this game is just great. Maybe it is the fact that it is so cumbersome but many people take to it. I like it though I don't play it as often as I should. Have played the France/Italy and the Central Europe/Benelux maps too! Fun stuff there and the minor rules changes changes things slightly and give it a different "flavour". 2006-10-01 - Bought 2008-02-23 - Bumping rating down from 8.5 -> 7.5; Somehow the game just lost its taste for me and I haven't played it in a long while. 2008-08-05 - Bumping rating 7.5 -> 8 2010-09-15 - Sold 2016-07-17 - Bought River Market


My favorite game in my collection, so it gets a 10. If I like something else more, this will become a 9.


[Pending to sleeve]


An interesting Euro game with lots of competition but it is held back by the by the turn order system and is not thematic at all. It's a solid game, but with limited potential. Also intentionally makes itself slower and longer with a mechanism that provides no entertainment, a truly terrible idea.


Made own insert.


Screams, "EURO!" which often keeps it off the table. The theme is there, but is super dry. Also, there is a substantial risk of A.P. and the game can crawl on for eons. Decent come-from-behind mechanics, but the lead player stills holds the advantage. The market system is fabulous, and the different maps add a nice boost of variety to this game. I love this game; especially when I have exact change to complete my turn, but my opponent is left a dollar short. If it was shorter, it might be a favorite.


Played this game for the first time tonight and all I can say is wow. This game deserves all the praise it gets. The balance in this game is just superb. 10/10


Secret Santa BGG 2012


This is one of my favorite games ever. It's a bit too long, so hard to get to the table, but is otherwise excellent.


Great economic and route building game.


No Review Description


(7/16) 7. (10/17) Drop to 5. A game I wish I liked more, and maybe I would. I just played my first game against people who knew what they were doing and got a little smoked. Similar to what happened to me with Agricola. Would play again.