The Quacks of Quedlinburg board game
The Quacks of Quedlinburg board game

The Quacks of Quedlinburg

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Overall Rank: #35 | Trending Rank: #28

Toadstools, Mandrake, and African Death's Head Hawksmoth, Oh My! It is the 9-day Quedlinburg festival of quack doctors. Purchasing good ingredients for your brew can help you make the best "healing" ointments in the land, winning you fame and fortune! You can use that fortune to buy even more powerful ingredients to put into your pot. But be careful, one ingredient too many and your potion will explode! Winner of the 2018 Kennerspiel des Jahres, The Quacks of Quedlinburg perfectly blends deck, i.e. 'pot', building strategy with a press your luck element that ratchets up the excitement each turn as the stakes get higher.



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User Ratings & Reviews

  • So f*****g good. I was expecting a lot from this game and it didn’t disappoint in any way. It has a nice sense of progression in tension as levels pass. It makes for very funny moments when things go brutally wrong. I was swearing like a sailor all the way through. My wife was swearing like a sailor. So was her friend. Our daughter on the other hand wasn’t because she flat out destroyed us. I sucked at it and still had a great time. The adults had fun, my tween daughter had fun. Absolute keeper in our house.
  • Want to play more to be able to judge
  • I like this more robust push your luck experience. Adding to your bag and creating combos with the abilities you can gain is very fun. Overall, a very good game. Would rather have this use cards than a bag, I generally dislike the fiddlyness of bag builders, but can look past it for the quality of game this is.
  • Loved this game the first time I played it, but I have liked it less after each play. It seems to get quite samey, even with the four different sets to play with. I'm hoping that the Herb Witches expansion will give me the variability I'm looking for. Because it is a very fun game even though it's very luck dependent.
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I got to play #The Quacks of Quedlinburg and #Pendulum with my wife and both were a lot of fun.

Just got a game of #The Quacks of Quedlinburg with an old friend. It was their first time playing and it was a great time. Definitely have missed in person gaming!

Who do you typically play with? By gateway games, if you're looking for games that are very easy to introduce to non-gamers, then here are some that come to mind:

  • #Century: Golem Edition - Great art, fun crystal-like components, and teaches the concept of engine-building
  • #Azul - Another very attractive game for newcomers because of the awesome tiles. Great tile laying/pattern building game
  • #Just One - Co-op word based game that gets people laughing easily
  • #Skull - Simple bluffing game that's easy to teach and doesn't put a lot of pressure on new gamers
  • #Santorini - Abstract strategy game that plays like an expanded 3d tic-tac-toe, best for 2p
  • #Welcome to... - If you want to try roll and writes and want a theme that's relatable and plays at near limitless player counts
  • #Pandemic - Staple co-op game

Here are some games that I consider a slight step-up in terms of complexity, but still very approachable:

  • #Wingspan - "Tableau-building" game with the theme of birds. You place cards in three different rows that give you different benefits such as gathering resources, laying eggs, or getting you more bird cards that have different powers. You can pull off satisfying chain reactions of combos that build off of the different bird powers. It's an attractive looking game so it's easy to wow a wider audience
  • #The Quacks of Quedlinburg - "Bag-building" game where you're creating a potion by randomly pulling out various ingredients from your bag and placing them into your cauldron. Some ingredients will help you create a higher quality potion while having too many of the white ingredients will make your cauldron burst. By creating and selling high quality potions, you'll be able to purchase better ingredients that will help your future rounds. Nice mix of long term strategy with an element of pushing your luck just before the point of bursting your pot
  • #Viticulture: Essential Edition - Good "intro+" for worker placement games. Players manage a handle of workers to accomplish various tasks to tend to their vineyard, produce grapes, and sell wine to your visitors
  • #Tiny Towns - Great spatial management and pattern building game where you're working with a highly limited grid space to build a town by making polyomino shapes

Had a good gaming weekend this week.: 

#Coup  after about a year of not playing it.

#The Quacks of Quedlinburg at 4, quite fun, scales at all player counts really

#Black Orchestra at 5, highest player count I've played it. Only got to failing the first assasination attempt and then stopped. Everyone liked it but it was maybe to late in the day to start this one for that specific group. 

Also on friday played #Too Many Bones: Undertow at 2 again! This time we faced kollosum. This tyrant is way harder than barnacle I believe. We lost on the tyrant special encounter but I was very satisfied, as I felt the challenge of the game! Really cool mechanics on that baddie and so hard! Still need a few more playthroughs to get stanza right. 

My initial response would've been very similar to yours, but after seeing the recent comments, I tried to steer away from realism lol

1. Moodmaker - Just like how music in movies are timed to amp up the mood, you will have a background music that adapts to the board state whenever something happens. I'm thinking of games strong in theme like #Root, #Nemesis, or even things like when you're playing #The Quacks of Quedlinburg and sound of suspense kicks in as you push your luck and play a noise when you bust. Ok, maybe that could get annoying at some point, but you know what I mean lol

2. Shelf organizer - You want to sort by alphabetical order? Sort by color? Sort by theme/designer/publisher/etc? Shelf-organizer at the press of a button

3. Instantaneous transporter - Have you ever run into a situation where you're over at someone's place and though, "Mannnn... if only I had that game with me right now!"

I have a couple upgrades in mind, just have not have the means or the motivation yet!

#Kingdomino : I would love 3d printed versions of the castles used to signify your starting tile.

#Aeon's End: Legacy : I am thinking about getting some red 10-sided dice to replace the little health tokens

#The Quacks of Quedlinburg : geekup bits...duh

#Too Many Bones : After one play through of this I am convinced it would be worth buying the premium health chips lol

I love this list and agree with the vast majority if not all of it.  I am not a huge fan of games based on luck and so #Candy Land Game, #Yahtzee, or even #Dice Throne do not peak my interest much or my interest (say as in Dice Throne) is tempered somewhat.  

Games with luck that allow you to push your luck #Diamant, #The Quacks of Quedlinburg, or such I am a little more ok with but they still aren't my favorite games.  Those a more of a controlled adjustment strategy #Orléans or #Dice Forge I enjoy a bit more.

Other games such as the luck involved in drawing cards in #Gloomhaven or #Robinson Crusoe: Adventures on the Cursed Island that mimic the randomness of battle or wildlife are great and in both those cases the random nature impacts everyone (seeing as they are co-op games).  Even the luck of a drawn encounter card in #Scythe is mitigated by the balance across all encounter cards.

There are several games where I have felt that luck was not necessary and house ruled something to remove it. #Everdell: Spirecrest allows you to draw three cards from a seasonal deck at the end of each season and place them randomly at the bottom of the board with the first being free, the second costing a little more, and the third costing the most.  This seems arbitrary to me and so the last play we drew five, pick one, and place the others on the bottom of the deck.  In #Maracaibo is makes more sense to reveal all the privilege buildings at the beginning because there are 8, you randomly draw 4, and there's already enough luck with card draw throughout the game that revealing one each decade seems unnecessary. 

Two other games I've found luck workarounds are #Wingspan and #The Isle of Cats.  In Wingspan we draft cards at the beginning of the game with each player starting with 7 cards, drafting until necessary and discarding down to 5 (at least) by drafts end.  This gives everyone a fair shot at a solid opening hand and not ending up with 5 birds that don't play well in the first couple turns.  In Isle of Cats I divide the cards into green cards (baskets), purple, brown, and yellow cards, and blue card (lessons) stacks and each round we start the draft with each player getting three green, and choosing two or three from each of the other stacks.  THEN we draft.  This eliminates a whole round with NO extra baskets (unless you draft them away...in that case your loss).  

Great topic/mechanic choice!

I love to upgrade my games when possible. One great example are the BGG plastic chits that replace the cardboard pieces in #The Quacks of Quedlinburg. The game is almost unplayable in my opinion without them. 

#The Quacks of Quedlinburg is a great game for simultaneous turns and you get to enjoy the reactions of everyone at the table who are going "nooo I busted!" or "ok ok ok I got this.. hiyahhh!"

This is such a good idea for a list! I've got 3 types of games on my self.

Games I can play with my wife 1v1 (usually less attacking mechanics)

Games I can play with my wife only in a group setting

Games I only play with others (usually has direct compeition interaction or is boring in her view)

There's so many games out there though that I can get a good experience playing with her and with others which is great.

Still looking to pick up#The Quacks of Quedlinburg. $60 would make that happen immediately.

I can get them to play #Ticket to Ride: Europe, #Century: Spice Road#Pandemic, #Sushi Go Party! and #Harry Potter: Hogwarts Battle and #6 Nimmt! fairly easily.  My wife also likes #Splendor #Azul and #Alhambra. I'm always up for a game, my wife occasionally, and my son not so much. I'm hoping to get more game play with #Cartographers: A Roll Player Tale, #Istanbul: The Dice Game, and #The Quacks of Quedlinburg.

Both happened. I got to about 27 plays and then, like I said in the video you mention, that I just found other games like #Tiny Towns and #The Quacks of Quedlinburg that fit the same criteria of game I'm looking for when I would have previously picked #Azul. They have a similar amount of weight, teaching time, player counts, and I just started to look forward to those more than Azul.

I almost picked up #The Quacks of Quedlinburg the other day, but went with #Flamme Rouge instead, actually for very similar reasons that I didn't own a racing game of any kind.

How have you found Quacks?

Very different, for example the last game I bought was #The Quacks of Quedlinburg. It just made more sense at the time since I'd be primarily playing with my partner and it offered more of a fun factor vs the more involved strategy of scythe.

Did a 3 player game of #Black Orchestra (for the first time at more than 2). Real nice, though we lost the first plot attempt. Doesn't change a whole lot from the 2 player game though.

Also played a few games of #The Quacks of Quedlinburg.

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The Quacks of Quedlinburg: The Herb Witches board game

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