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Super simple, but has some interesting depth as you race towards purchasing the golems vs other players and build a card engine. Very nice art and components. Easy setup, cleanup, easy to teach, easy to play, lots of fun for an intro level engine building card drafting eurogame.
Not a Splendor killer. It is not even a very entertaining engine builder because all you get is is more resource/action efficiency, not actual resources. That is not very exciting. Playing Century, I look at my hand of cards and the goal cards. Do I have the cubes to claim a goal? No. Can I play a card to get the cubes? It will take 7 plays and 3 resets. Is that a good number of turns? Can my opponent claim the card in less than 10 turns? Will the cards in the market speed that up? I don't know and I don't care.
A fun, solid, light table game that has served as a great gateway game for my friends. I have even gotten parents to play this one. While not complex, it is still interesting and engaging. This version simply has a better them and components for me than the Spice Road version.
Just the same game as Century Spice Road but prettier - overall boring game that is won by whoever is lucky to get the cards that give extra cubes by not trading and then lucks on getting golems.
(11/17) 7. A solid game in the "Splendor" style with a handful of resources that can be upgraded and turned in for cards. I don't think it's quite a Splendor killer, but I think I'd prefer to play it over Splendor, at least for now. The Golem edition is probably my preferred one, though I don't understand the need for two editions with completely different art styles.