These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
The subtle changes have led to a considerable increase in both variance and difficulty. You must spend a lot of time treading water to keep the cultist population down, and that's not really my bag.
It is better than base Pandemic, but still not great. I did like the smaller, simpler map, the more straight forward movement, and cards that are not space specific. I found planning my turns to be much more straight forward. Unfortunately, I still felt a bit lost at times, going around and killing cultists, not sure how to contribute to the win condition. Also, the game felt a bit too short. I felt like in every play, the limiting factor to our success was running out of player cards. I felt like the game was over just as we got the team dynamic down for our characters.