Each turn represent 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades, but the majority of the armor units are represented as battalions.
The game uses a simplified version of the Ardennes '44 system: Move, Fight and Reserve Movement. All units are rated for troop quality, while all armor units have a tank rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and Tiger tanks.
The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg.
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