These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
I think this might be the best of the Roll and Write's that I've played, and I've played quite a few of them. Easy to teach, easy to play, mechanics all make sense, light, fast. etc. It has a lot going for it.
*Update* There's just no spark here, no life. Why do we love Avenue but can't make it through a game of Welcome To... without getting bored? In part it's because Welcome To... feels like it's all marketing (beyond just the theme of marketing a neighborhood) and no game. "Look at how commercial our game looks! Check a box!" Original comment: I dunno...I really want to like roll/draw-and-write games but none have won me over yet. Welcome To... doesn't seem to do anything special beyond the presentation so it's not the one to do the trick.
Enjoyed my first play a lot but on the second one I started having concerns about replayability. A lot of times we ended up picking the same card combo and even drawing or putting numbers in the same spot on our maps. The goals are just not that varied and there does not seem to be enough penalties for doing something wrong. Will need to give it another play and try the advanced rules. The nice theme initially pulls you in, but this game is definitely not perfect and seems like it's been overhyped quite a bit.
This is like the apotheosis of the lighter design trends of the past five years in Euros. Point-salad solitaire with not enough gambling to be random but not enough substantive push-your-luck to make trade-offs or interesting risk-taking.
In this game you flip cards with numbers on one side and features on the other. You have to write the numbers sequentially into your subdivision trying to match and stack features for bonus points. As with most roll and writes there isn't much player interaction.
This was a hit the first time I played it with my friends. It's quick to setup and play. Good game for just about all ages and gives lots of ways to win. Might have to institute a time limit per turn for those who have major AP.
Welcome to... checks every box! Affordable, simple rules, non-confrontational play, roll and write, quick, easy to introduce to new players and remains competitive with avid gamers. What is there not to like about this game?? I'd recommend this game to any of my friends.
We made a 50's playlist on Spotify for when we play this. We have different colored pens for fences, pools, parks, etc. We love this game and I can't wait to get the Halloween Expansion.
This doesn't replace Railroad Ink for me but it sure scratches a different itch among the roll & write genre. As usual with these types of games, there's accessibility in quick setup and low learning curve. Offers relaxing downtime and benefit of being a less thinky game when you just want to relax after work. The theme is brilliant and I could see lots of replay value because it offers many different routes of strategy.
I've recognized two things thanks to Welcome To. 1) It gives players a lot more choices than most games in the genre. Head and shoulders above other R&Ws in that regard. I'll happily play it when someone offers. 2) R&Ws just aren't my genre. I think I'm done exploring this fad.