Building on the notion of a card assisted game and death-or-glory victory conditions, No Retreat 2 offers a narrative game rich in the feel for the ebb-and-flow of the campaign, wrapped around an exciting maneuver and combat system that harks back to the glory days of classic wargaming but includes all the modern features and plenty of innovations. Unlike other North Africa wargames, there is not a long, single map. Instead, there are 5 "mini-maps" located at the various termini of maneuver in the campaign, and where battles are waged as fascinating "mini-games" in their own right. Players try to sweep each map and force the action onto the next one in an effort to push their opponent out of the game.
The looming Malta factor is accounted for most assiduously. While abstracted into many aspects of the game, players must always be mindful of Malta being made active (helping the Allies) or inactive (assisting the Axis). The Italian forces have their rightful place in the story unfolding on the game board, and the remarkable paucity of units turns every counter and hex into the kind of wargaming puzzle reminiscent of the glory days of those great contests from the Avalon Hill General magazine.
The desert lies before you and World War II is at stake. You must endure and prevail under the most surprising and grueling of circumstances, for there is No Retreat!
No Retreat 2 - The African Front: 1940 - 1942 - World War 2 Board Game Forum Create Post
No Retreat 2 - The African Front: 1940 - 1942 - World War 2 Board Game
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