These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
Way too opaque at the outset. The asymmetric company abilities/penalties make share valuation a meta-game challenge that is bordering on insurmountable for inexperienced players. Accidental kingmaking in this game is even easier than it is in most Winsomes because of the high-wire act of uncertainty. Some positives: The turn order mechanism is quite fascinating. I think it's ingenious, though it's easy to see why people wouldn't like it. Once you understand why it exists, though, it brings to light that playing the game well has little (if anything) to do with laying track and everything to do with the auction. Unfortunately, Queen's design of the game is a criminal act of bad UX implementation. Company shares are too hard to distinguish at a glance because of the color scheme, and there is no player aid on the board to identify company abilities and penalties. You really need to create your own components to fix these issues, which I guess isn't too hard. But still, really?