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Oh, so very disappointing. I enjoyed the game's tempo and economics, but the combat is just wild and swingy. You have to fight, because the board starts to get crowded and it's the best (or only) way to score near the endgame--so the game degenerates into a whackfest where nothing is certain and the dice can easily hose you.
Solid trading/strategy game. Not a ton of conflict with two people but still some incentive to. Setup and tear down take a bit. Not super happy with components. Dark purple looks exactly like brown. Backs of coins all look exactly the same (I guess for hidden money playing). I don’t really like the periodic scoring mechanism not the fact that sailors aren’t work victory points. Makes for mad rushes at the end that kind of ruin the theme.