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TRADED: 2018 (Math Trade for Dokmus) GAMEPLAY Players either add a tile to the board or they move a tile already on the board. While each piece has its own unique rules a la chess, players are typically limited in their movements in two ways. First, you may not move a piece so a piece or group of pieces becomes disconnected from the hive. Second, you may not move a piece into a bottle-necked area, with the exception of the pieces that jump or move on top of the hive. A player wins by surrounding their opponent’s queen with any mix of the player’s pieces and opponent’s pieces. THOUGHTS Hive is an example of a two-player abstract that plays a lot like chess but in a fraction of the time. The pieces all have unique abilities that make the game fun to explore. Moreover, the game has a very pleasing tactility to it with players hopping, marching, and hovering these lovely hexagonal tiles. The game suffers a bit from first-player advantage, which is why it is better to play multiple games, switching who goes first. Unfortunately, Soo is put off by the insect “theme” so I struggle to get this one played. When I do manage to find an opponent, I find myself a little underwhelmed with the gameplay. There are just other abstracts I’d rather play. PROS -Components are next level. Images look cool and they’re easy to parse. -Has a chess-like feel but plays extremely quickly. CONS -First-player advantage. -Interest has faded in favor of other abstracts.
Quick playing game with enough varied strategy to stay fresh for a while. I like it, but, like a lot of abstracts, the experienced player here will have a significant edge against newbies.
Yeah I didn't like this one too much. Too much like chess to figure out. Of course, I didn't really see how to make use of the pieces. As well, I don't really play two player games... now, however, that may change.
The theme is unusual, but it plays an integral role in the game's overall construct. The '1 Hive' rule lays the foundation for what is a mechanically sound game. However, this game is quite abstract and for whatever reason I have failed to truly grasp it. Defeat and/or victory become obvious a few turns before the end, but I find it very difficult to turn the tide.
This would be a 9 if the instructions weren't so badly written. As it is, it's a wonderful, 2-player strategy game that you'll play incorrectly unless someone experienced is there to guide you.
This really does feel like Chess-lite, but in a great way! This is another one I can play with my kids - especially the 6 year old and he's already showing that he can think analytically to make the game interesting.