These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
Can't think of anything bad or wrong with this game. Spyrium, despite the uninteresting theme, delivers as a game. Lots of potential screwage among the players here, but not so much that you can't plan ahead.
I think this could be a good game, but it hasn't quite clicked with me yet. I'll hang on to it for a while longer, but if it doesn't get to the table much, I might trade/sell it, unless I suddenly see some magic in the mechanics. Traded it in Oct. 2015 for $10. Don't feel too bad about it. Wish I could have enjoyed it more (it definitely had some cool worker placement/retrieval mechanisms!), but it just didn't click. Oh well.
There is some interesting tempo stuff, but sadly the economy is not calibrated to exploit the one novel thing (placement and removal of meeples)--so what you're left with is mostly bog-standard engine-building. Even by the penultimate round of my first play I felt I'd seen all that the game had to offer; but I could be wrong.
This is a very big game in a small package. Has some definite Attia Caylus-like elements (which makes it very good). A lot of complexity for a quick game. I really had a lot of fun in my first playing of, thought I might win, but finished 2nd (which is okay, now that we have that "learning" game out of the way).
Interesting little WP game that I kinda bought on a whim. Trying to decide if we really want to keep it in the collection though. We played this and Cacao in the same night and they felt a little samey. Will have to get a few more plays in before we can make a solid decision.