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Fun gateway game. I enjoyed the route-building, but didn't feel like I made a ton of interesting decisions. Basically build routes based on the cards drawn and try to combine routes.
We started playing this more regularly at the local board game club, and I realized that this is a game that everyone needs to own. It's so simple, but doesn't lose its playability. My wife played about 10 years ago and didn't like it, but I'm going to have to try and convince her to try it again.
Ticket to Ride for me is the ideal gateway board game. It's a great introductory game that provides just a flavour to non-gamers of what is both fun and challenging about the hobby. The mechanics are simplicity themselves, you have a set amount of track. You have destinations to join up on a board. You need to collect carriages of matching colours for each station hop of the journey. Whilst there are expansions and twists to this, that's the basis of the game and you have to love it for that.
Good: Easy to teach but strategy is not obvious. Bad: Very punishing of trying a route and failing despite having a high degree of randomness. Players will block you without needing to try, ruining your fun.
This was the second real board game I bought, and it got some play at first, until we moved on to deeper strategy games. This game is still a blast though, and is great for kids. Math trade: RftG, Space Alert, through the ages
This is a lot of fun when my wife and I can get together with other people to play. Hit the sweat spot of 1-2 hours play time (that might be a few games) The family really like this, I am considering a map pack as most of the family has a few versions of this game, we also have the 1910 expansion, I like the bigger cards.
Good game for the 60 minute investment of time. As everyone says, it is great with 4 and not as much fun with 2. With 3 it is all right and it is an absolute blast with kids of any age.
A great family game, with little to intrigue veteran gamers. Although the base game is very run-of-the-mill, the addition of ferries, tunnels, and stations in the Europe edition are quite fun. However, I find myself revisiting the same strategies time-and-time again. Experienced players claim that blocking routes is important, but I've never found blocking to be an effective point mechanism, or strategy deterrent.
Whether it's a game night or a get together this is the go to and most played game I have. Game play has simple mechanics that most people are familiar with drawing cards and placing tokens on the board while also trying to make connections between cities. Ticket to Ride is a great game to introduce to people who only think of board games such as Sorry or Trivial Pursuit. Friendly competition to complete your routes and disrupt your opponents can stir up some fun table banter. If you feel you are falling behind you can gamble for more routes to complete but you might just bust in this modern classic.