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Great Engine building card game that looks absolutely stunning and is really well matched to its theme. The goal of the game is to build the most successful ecosystem. Success is defined by how much food you have consumed, how many traits you have acquired and how big you populations are. This game is highly variable and plays out differently every time. For instance, one game might have a lot of resource scarcity requiring species to evolve into carnivores. Or a large carnivore could evolve early resulting in the other species evolving a lot of defensive traits. If you don't change your strategy as the situation and food changes then you won't win this game. The one downside is that the game does have a runaway leader potential. Overall though, everyone who has played this game with me has wanted to play it again so I can't recommend it highly enough.
Almost defies description of a game. The only redeeming quality is there's some interesting interaction between carnivores, herbivores, and the watering hole. But ultimately it comes down to who goes 2nd having a significant advantage along with whoever is able to create the biggest and largest carnivores to eat everything else. Thus the game is basically "solved" after one play-through.
I came into this game with low expectations, but that was completely unfounded. The incorporation of evolution as both a theme and mechanic makes this game come to life. And the decisions of how to play trait cards are wonderful. Should I bolster my body size, apply a new trait, or start a new species? These options are triggered in the same way, but can lead to very different game paths.
(10/17) 5. Disappointed that I didn't like this one more. The card interactions were just a little too fiddly and I never felt like I could really get into it too deeply. Perhaps on more plays the strategies would emerge.