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My game group really likes this game inspite of the fact that i recently figured out weve been playing it wrong and making it a million times harder than it has to be. My one complaint is the rule book is a little too "JOKEY" and hard to follow. Now that we have a lock on it were looking fwd to hitting the open space roads again soon .
Not really sure what to say about this one. Certainly a different "style" of game than what I'm used to. Will take more plays to see it's staying power, but the first game was fun.Update: I've played the iPad app which is incredibly well done. I enjoy it in that format especially playing with my son. I think this makes a good family game.
Alright, I know this game is kind of Random, and it's goofy, and it's not exactly short, or groundbreaking or anything.But it is freaking fun. And watching your ship blow up from one meteor perfectly placed is entertaining (albeit disheartening).
Designer: Vlaada Chvátil (Dugeon Petz, Dungeon Lords, Mage Knight)Publisher: CGEPlayer count: 2-4 (best with 4)Weight: Medium lightMechanics: tile laying / real timeSetting/theme: science fictionPlay time: 60 minutesRating based on a handful of games with 2 and 3 players, which was a lot of fun. The rules are clear and sometimes hilarious and so is the game. Should not be taken too serious, sometimes almost a party game.Verdict: keeper
Played digitally quite a bit and it was...acceptable. I suppose this would be more fun if grabbing for real pieces with real people but I just don't like that kind of stress in board games.
Had seen three others playing before I had my first game and had read some of the rules as well. Still wasn't sure of everything that was needed for the ship, made a mistake in one connection didn't have a great spread of types. 2010-07 After another 18 months I'll play this almost whenever I can. Still don't think I'm good enough to need the expansion. 2014-10 I've played with boards from both the big expansions, and the Latest Models. I don't feel they're as difficult to deal with as others seem to. But I don't always do as well as I feel I ought to.
Fantastic game. Completely unique, and so much fun. I would have rated it even higher but I felt like there were a lot of components and a lot of rule lookups for how light the game is.
Supposedly it is "fun" or "hilarious" to have a spaceship you slapped together get destroyed and you get nothing, but maybe it will happen to others too, so "Yay!" ? Really? I will pass.
Race against your fellow pilots to rummage through a galactic scrap heap in order to cobble together a space ship. Fly various missions to earn money. Sounds like fun and with a few drinks and possibly more players, it is.
Rating after 1 play. I am not sure that I will play this again because it is not something that I will purchase. However, it is quite the fun game. It seems that there is a lot going on but not really. A simple race game with real-time elements that makes this a hoot.
A Vlaada classic. I don't love the simultaneous part of this game, as I really want to make the best ship possible, but that's just not what this game is about. This game is about making the most "good-enough" ship as fast as possible. The game escalates nicely over the three rounds, and I have yet to play another game that comes remotely close to recreating this experience. Also, the app is top-notch, and I like the turn-based component selection variant (though it is not really a sustainable option with big groups).
The ideal mix and strategic and silly. Admittedly, it gets a little less fun when you get good and your ships don't fall apart at all. But by then expansions were bought, which allow you to scale up the difficulty with rough roads cards and alien invaders.
(+) Plays fast, you feel like you are fighting the game more than each other, funny moments, a good mix of strategy and silliness, the rules for the sand timer require AP players to make quick moves while also giving flexibility to choose when to flip it, variants on the back of the rules give multiple ways to play, scoring is simple, accidental cheating when building the ship is handled by player checks, good components, the theme is brought out in the gameplay, allows you to look at what threats are coming at the expense of building quicker (-) There seems to be a lot to teach for it being such a light game, it can be disheartening for a player if they are forced to drop out of the run early, iconography wasn't great IMO which required some trips to the rule book (+/-) There is a lot of randomness in this game but it is advertised as such, time will tell how often the better player will win, the rules are hilarious to read but don't flow well (light version followed by full rules)