Forbidden Sky: Height of Danger

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Rating Summary (26 Total)


I had really high expectations for this one. It just didn't live up to them. The components are neat and unique, but at the end of the day, I don't have a strong (or nearly any) desire to play this one again.


What a shame - we loved the first two Forbidden games so much. Sky is ugly as sin, and worse than that it's clunky to play. The new actions aren't intuitive and the hideous tiles don't help any. The fact that they don't even line up (the entire game is about lining things up) makes it that much more painful. Add in the too-big "wires" that slide around and don't quite fit and you have a whole box of cooperative disappointment. Oh, also? The box is twice as big as it needs to be.


A bit complicated but had a lot of fun with friends. I don't think it would be very fun without at least 3 players though.


Location: Kallax




Like many of Matt Leacock's games, this game features sudden, unavoidable losses. One bad shuffle and you lost at setup. Great.


Interesting mechanics and I think the win effects are novel, but it doesn't do enough to prevent the team becoming bogged down in AP, then potentially experiencing sudden death due to an unfortunate draw of weather cards.