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I was pretty sick of Codenames playing it as a group, but the mechanics of Duet re-invigorated it and at a player count I'm far more likely to hit. A worthwhile upgrade for this straightforward game.
Id prefer to play regular codenames with a large group but this scratches the quick word game itch for my wife and me. Edit 7/18: This version has really grown on me. It is definitely harder than the original.
Codenames Duet is a great couples game. Where Codenames explored the broad and ambiguous nature of words, Duet drills into the shared lexicon of two people. Reducing the guessers to just a single person allows the clue giver to reference personal experiences in their clues, and adds an interesting new dynamic to the game. Additionally, the extra Assassins drastically increases the game's drama. Since one of your Assassins is your partner's Codename, there is an added tension that was absent in its predecessor. Its also a much harder game, as transitioning between guessing, and cluing is a worthy challenge. Duet is a hallmark of iterative design, and a must play for any scholarly (or not) gamer.
(+) Everyone gets to think of clues now, more assassins, variable difficulty, easy to teach, non-gamers LOVE it, price is excellent, different looking agents and civilians was a nice touch, great with 2 players (-) Theme is not really brought out in the gameplay, rating is capped by a lack of depth
Takes the Codenames formula and makes it 2 players which is amazing. Our biggest issue was Codenames was it was no fun to play with under 6 people meaning it never saw much table time. Now we can play it whenever we want!