Mystic Vale

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Rating Summary (77 Total)


Neat concept that goes beyond a mere gimmick. I want to play it some more to solidify the opinion, so this rating is provisional. I did find that the game slowed to crawl in the final turns as everyone has tons of icons to count and keep track of.


The clear cards are so neat that they're almost enough to make me forget that I don't think the game itself is all that great. Basically Dominion with the Ascension approach and Splendor layers. Which isn't terrible since I like all those things. But I want it to be more, and I don't want to buy stupid expansions. Too bad the game was only created to sell expansions...


Multiplayer solitaire deckbuilder with a cute gimmick that is undercut by its complications to the decision space. You don't know if you can create a combo, because the combo trigger might be incompatible with the upgrade you just bought by virtue of it occupying the same space on a card. The push your luck element is also rather trivial, and it unfortunately means that a mistake will hobble our next turn as well (or vice-versa).




[Medium, Deckbuilder]


2-4p All contents in Conclave box.




Fun 'card building' / deck building game. Create your own unique power card combinations. INCLUDED: Mystic Vale: Vale of Magic Mystic Vale: Vale of the Wild


2-4 players (best 2) 45-60 minutes


I don't like this game without the expansions, but it is quite enjoyable with them. One of my girlfriends favorites. Good for 2 players and works well for 3 and 4 since the only way where players 'meet' is buying from the same pool of cards.


An interesting take on deck building, that does surprisingly little to distinguish itself. Although you are 'card crafting,' the game doesn't feel wildly different from the typical deck builder, and manages to make things more clunky by needing to slide cards in and out of sleeves. However, it is fun to create combos between cards or within a card itself. I prefer several other deck builders to this, but I'd recommend people try it, if only for the novelty.


An interesting take on the deckbuilding genre where you're not just building your deck, but also changing the cards in it. Peeling all the plastic sheets off the clear cards when you first open the game is painful though.


(1/17) 7. (10/17) Drop to 5. I might pick this up if I could get it with an expansion or two. Just didn't seem to be enough in the base.