Clans of Caledonia board game
Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe. Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky! The game comes with nine different clans, a modular board with 16 configurations, nine port bonuses and nine round scoring tiles.


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User Reviews

  • Had a play in tabletopia.... very good game! A lot of wood and very thematic game.
  • Smoothly flowing resource optimization euro that successfully borrows elements from other greats in the genre. Getting your income flow set up quickly is important, but needs to be balanced carefully with contract completion and setup for the last couple of end-of-round bonuses. One of my few complaints is that the components could be a tad bit bigger. Overall a highly satisfying game.
  • Was expecting to like this more, but after playing a few games, would rather play Terra Mystica or Gaia Project. It is still a very solid game I would play anytime. The solo game is less desirable.Update: I am liking it the more I play it.
  • A well rounded Euro. I enjoyed the experience, but I didn't feel like it really did much to stand out from every other one. The theme is compelling, but it felt loosely coupled to the mechanics. Ultimately, I think this game will blur together in my memory with every other game in this category.Update: I've played this a lot recently and am bumping it up to an 8. I still agree with most of my assessment above, but I've still been really enjoying it. I think the unique clan powers make it particularly fun - they really vary the experience greatly.
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Top Forum Posts

Clans of Caledonia metal coins and other recent acquisitions image
Solo Board Games - Which hooked you in? image
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User Activity Feed

Oh man this is difficult! Total shot in the dark but is 4 #Clans of Caledonia?

Sounds like a fun game I'd play if someone else brought it to the table... but it also feels like at this point with already owning and loving #Clans of Caledonia that there isn't a huge need (based on how I build my collection) to have it on my wish list.

#Clans of Caledonia is one I don't own yet somehow but would love to play. Tzolk'in just arrived last week and I can't wait to play it:)

Also, hi Phil, this is Alee with the clay stuff:)

First time hearing of X-ODUS! I guess I completely missed the news about its Kickstarter last year. Will have to check out some videos tonight :)

My no pressure games to play with my wife are #Clans of Caledonia and #Concordia. I'm hoping that #Tzolk'in: The Mayan Calendar and #Keyflower could fit that category too when I get them some time next year.

That's a great review and I am encouraged by the comparison to #Clans of Caledonia (one of my favorite games). #The Gallerist is still at the top of my list but #Brass: Birmingham is right there with it.  It gets so much praise and I did enjoy the heavy playthough I watched.

What makes the gameplay that much longer (bigger board, longer goals?) than #Clans of Caledonia?  Are there different starting resources for each player like Clans?  This is a rule book I look forward to reading one day...mostly because I'm such a nerd :P

That's a great review and I am encouraged by the comparison to #Clans of Caledonia (one of my favorite games). #The Gallerist is still at the top of my list but #Brass: Birmingham is right there with it.  It gets so much praise and I did enjoy the heavy playthough I watched.

What makes the gameplay that much longer (bigger board, longer goals?) than #Clans of Caledonia?  Are there different starting resources for each player like Clans?  This is a rule book I look forward to reading one day...mostly because I'm such a nerd :P

I really love when a game can offer a great solo mode, but I also won't overlook a game just because it doesn't have one if it looks awesome. #Dune and #Root (at first, before I knew about the better bots).

Having said that, I haven't found that games need to drop core multiplayer mechanics to make a solo mode.  Yes during the solo mode some of these mechanics might need to be dropped (no neighbor bonus in #Clans of Caledonia for instance), but I can't imagine a designer will have to throw away core mechanics to make a good solo experience.

Ideally I want to play board games with others.  It's one of the very many reasons to play board games.  However, I do enjoy the thinking and strategy of board games and realize in my current state of life, playing with people as much as I would like to is unreleastic.  But... I don't want to miss out on a gaming experience just because I can't always get the group together.

Might I also recommend the resources upgrade for #Clans of Caledonia from Top Shelf Gamer.  I love the coins and wasn't going to get the resources upgrade but when they were on discount and looked so cool...I couldn't resist.  It's a blast! I have the #Viticulture coins as well and well, honestly, I forgot I had them until I got out the game to try and play with my 9 year old son.  He likes metal coins as well, so that of course helped sell him on playing.  That and I pay him $3 if he will let me record and post the playthrough on my channel...lol!

The component upgrade for #Architects of the West Kingdom are pretty fantastic as well.  For a building game like that they feel quite on point. 

Looking at your list, you've got #Viticulture: Essential Edition, #Raiders of the North Sea, and #Clans of Caledonia. Architects is definitely its own game separate from those, but it's still a mid weight Euro-ish game with probably a similar feel.

You've got nothing like #Dune. I say go for it, and don't worry about how often it will get played - just try to get it played. You won a contest; you don't need to get the best bang for your buck!

I'm with you there, I really like animal themes too but just don't have them. The only ones I have are #Root and somewhat #Skulk Hollow. Then again, I have #Clans of Caledonia and I love getting to place cows and sheep onto the pasture.

I used to have Barenpark on my wishlist because I wanted a great polyomimno game but Isle of Cats took over that spot. Not sure when I'll pull the trigger though. The new Uwe game, #New York Zoo, got my interest at first but it seemed a bit lighter than what I'd prefer so I never looked into it further.

Haven't been able to play #Alma Mater yet, should get it in this week. I feel pretty confident the 2 player isn't going to be as good as more players since there is a variable market but I'm hoping that's a minor issue, seems like the "dummy" player is low maintenance. Like #Clans of Caledonia has a moving market and I don't think it hurts the two player game. 

My wife wasn't drawn to #Brass: Birmingham but loves it now that we've played it- her favorites are #Underwater Cities #Everdell #Agricola (Revised Edition) #The Castles of Burgundy #Wingspan #Tapestry. The card play and planning for the era change are things she really loves. I think it has a lot of things she likes in games that play more multiplayer solitare but with player interaction that isn't cruel. 

I put down at least ten years. Though, I do think that there are game that have been here for less than five years, that I do believe will be proven to be classics by the time they reach the 10 year mark. For instance, I do believe that #Wingspan will still be alive and well by the time that it is ten years old. The same could be said, I think, for #Clans of Caledonia, or #Scythe, or any number of other games.

The games I generally want to play when I'm at a 4P count are #Root (I think it plays best at 4, but can be good at 5), and #Clans of Caledonia (which currently only plays 4P max).

#Clans of Caledonia drew my attention right away (because I love Scotch)... and just really loved the Clan aspect of the game.  I watched a bunch of videos and knew I'd love it.

Interestingly enough, I've only run a strong Scotch Engine once or twice in all the times I've played it (though plenty of Scotch is had while playing).

I don't ever drink wine, but because I love #Viticulture: Essential Edition we've done wine and cheese nights.

I also prefer to have Scotch with snacks whenever I play #Clans of Caledonia

I love this... for me though it depends on the game.  Generally if I can just pick I'll pick green, but some games don't have green.

In #Clans of Caledonia I like blue.  In #Viticulture: Essential Edition I almost always pick purple because of red wine.

#The Voyages of Marco Polo is like that for me. It's a solid game--tight, fun manipulation of dice rolls and assigning where to place them, satisfying turns when fulfilling multiple contracts, and very unique variable player powers--but it never comes out because my wife and I prefer playing #Concordia and #Clans of Caledonia

It's costly, but unless it's a generic product I'd rather get the one that's made for the game haha. My #Clans of Caledonia coins should be arriving a week or two from now so I'll make sure to share about my experience! (and I also have #Pax Pamir (Second Edition) coins coming in October-ish)

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