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Glory to Rome descendent that nerfs a lot of the gamebreaking tendencies by putting frustrating constraints on players. It's especially tough when only one of each card exists in the deck, making mining for a useful strategic path far more difficult. It's very tough to get things moving and flowing, and you can get caught in bad positions very easily. If you're lucky enough to get one of the cards that lets you load any color onto it's type, then you have a major leg up in getting your shipping flowing, which feels unfair given how few of them there are. While this game has GtR all over it, it was pitched as "Glory to Rome meets Container." In truth, this game has as much in common with Container as Ticket to Ride has with 18xx.