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One of my ...
One of my favorite games. So far no deck-building game comes close to Dominion and I doubt one will.
Really fun deck builder—our favourite part is creating long chain moves! There’s lots of variety. Cards aren’t the best quality but the artwork is pretty good.
Only a 9 b...
Only a 9 because D:Intrigue is a 10! Mine is part of the big box
This game ...
This game is always so much fun with two players. Four players makes the game waaaayy too slow.
2-4 (2-6 m...
2-4 (2-6 mit Intrige), 30m
Great game, great replay value. The constant shuffling and sorting gets a little annoying, but not enough to worry over.
Dominion is just a genius game. No dice, no board. Just you, your cards and your wits. The exponential variety to this game is my favorite aspect of it. The original Dominion has simple cards, but they are still strong and I often mix in the original Kingdoms with other sets. An easy Ten from me. Even after playing for a few years.
All of the...
All of the criticisms of this game are true: -It's a themeless race -The correct path to victory is decided once the Kingdom cards come out -Cardplay is rote once you know what you're doing -It's largely MPS except for the annoying Take That cards -It's less of a game than a mechanism And yet Dominion triggers the parts of my brain that I just can't shut off. I love card games, and Dominion has combinatorial aspects that reward study and experience. It's also a game just about everyone already knows, and those that don't can learn it in about three minutes. I do find the endless parade of expansions to be an annoying cash grab. While I feel like having two or three really rounds out the experience toward a lifetime of gaming, I don't think they're worth buying at $45 a pop.
by Zeugmatic Player
Deck building and combining card effects much like CCGs, without all the time and money. Not extremely thematic, but it has all the fun of coming up with a deck concept and trying it out (the thing that drew me to Magic) without the same expense and competitive environment. I'm beginning to think that most of the expansions aren't necessary. After several years, we only play with the base game, Prosperity, and Seaside. Plays include all owned expansions at the time of the play.
Trying to ...
Trying to ignore the hype, I tried to give it a shot on its own merits, and found a game that truly distills a CCG experience down to a 30-40 minute game, from buying to deck building to playing against the other players, it's quite impressive and addictive. My only worry is that the cards used for every game (Treasure and Victory) will get marked soon due to the incredible amounts of shuffling.
I'm giving this a tentative 7 rating. So far my plays have been enjoyable. It plays very quickly in that the turns are self evident. Mostly solitaire play and interaction can be low. It likely depends on the cards that are out for play. It's not a game that I want to buy but I will for sure play it. 2009-01-18 - Hmm... I really like this game. Rating 7->8; very likely to buy. 2009-02-10 - Bought *sigh* ... but I like it 2013-08-28 - Sold (selling Dominion collection)
[Pending to sleeve]
Played 2-player 6 different times with 6 different card sets. Felt very similar every time, big money seemed better than engine building every time. Very light. Card buying options were slim due to wanting to maximize money spent and only one purchase allowed. Limiting purchases seems to restrict strategy only for the purpose of slowing down the game and possibly limiting engine combos, unfortunately it is a large mechanic in the game. However I don't even mind the restriction that much. The main flaw I found was that it was boring.
My feelings on Dominion ebb-and-flow much more than with other titles. I love the puzzle of 'solving the market'. Which cards interact best with the other cards? Which cards will my opponents target, and how can I counter them? Is this game going to play quickly or slowly, and how can I tailor my strategy around that? This puzzle solving keeps me in love with Dominion. However, once the game actually starts, it feel like it drags on. I run through the motions and hope the Provinces dry up quickly, so I can try to solve the market again. But the constant expansions keep drawing me back in, and my first games playing Seaside were some of my favorite ever.
"The Deckbuilder" plays quick and is easy to understand. Getting to combo a lot of cards together feels rewarding. When you have a few players together who know the game you can play multiple games in a row within the hour.
It was very easy to learn and became fast paced mid game. The point system was well balanced. The game also offers a variety of game scenarios.
I just don...
I just don't find the same joy in this game that other people do. I find the artwork depressing at best and I find the gameplay to be slow and unexciting compared to every other deckbuilder on the market.
(10/16) 5. A tough game for a newbie to get into nowadays given those who know the game (justifiably) want to play this quick to take advantage of how streamlined it is. However, the ship seems to have sailed for me. Respect its place in the hobby, but I don't know if I'll play it very often again. (10/17) 5.
My Favorite Game
This is the game I continually bring to teach newer gamers and know that I can enjoy with experienced gamers at the table too. It’s so quick to teach and full of fun!