Darjeeling board game
In 1835, the British East India Company leased the region around the location of the modern-day city of Darjeeling. The British had more than a strategically placed trading post in mind because of the favorable climate, they wanted to build a sanitOrium there as well! That climate, which was to bring relief to sanatorium visitors, can be thanked for one of the most sought-after tea varieties in the world: Darjeeling. Tea connoisseurs from around the globe treasure the extremely fine and flowery aroma of the First Flush, the first harvest of the years new growth. But the many flavours of teas fromthe following harvests are also unsurpassed. For a long time, only traditional black tea was produced in Darjeeling. In the meantime, however, other teas are exported by the region, teas produced by different fermentation techniques. So these days, for example, Green Darjeeling is not the rarity it once was. To make the tea varieties more distinguishable, as well as making other Regions which chiefly produce other tea varieties playable via alternate playing area setups (shown at the end of the rules), the tea crates in the game are black, green white and red for black tea,green tea, white tea and Pu-Erh, sometimes also called red tea, respectively. While searching for the best teas, the players cross the entire region and assemble the largest shipments possible for each individual tea variety. The latest teas to be loaded are always worth more victory points than the older ones, as tea connoisseurs naturally prefer the freshest cargo. But preferences for individual tea varieties also bring the players victory points while loading shipments. The game ends as soon as one player has reached 100 victory points.

Players- 2-5
Ages- 12 and up.

MSRP: AddLowest: $39.95

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User Ratings & Reviews

  • i bought this because of the awesomely funny review (in Darjeeling you collect tea). it's a good game..
  • An interesting set collection game where scoring accelerates as the game progresses and ends just as things appear to get going. Not a bad play... interesting board setup options keep this fresh.
  • Really interesting game that requires different kinds of strategy to most games, requiring you think about what everyone else might do in the next few turns. Still plays quickly and easily though (I can get through a two-player game in 20 or so minutes when going fast). Great components
  • I found the game awkward. It has a "fancy" mechanism to calculate demand with the slope-y thing but it was too much upkeep for the amount of fun I had. I would much rather play China for the hour or so time this game demands.

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