These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
The rules are awful, and because of that a lot of people give up or don't play right. But if you suffer through them and get to the game, it's a meaty hand/deck management game with deck-building components that makes you feel like an absolute beast as you string together combos to defeat enemies, protect your friends, and manipulate the areas around you. Best deck building/management I've seen in a cooperative game.
There's a lot of good and interesting stuff here. The character variety and depth is superb. At the end of the day, though, it's just not worth wrestling with the game system itself. The rules are relatively straightforward--complaints in this area are dramatically overblown--but dealing with the deluge of conditional effects, special powers, card text, etc. etc. is more work than fun. Plus, some encounters are well-nigh unwinnable for certain groups, whereas others will be a cakewalk. In a way, this is what Sentinels of the Multiverse might look like if it were more of an actual game; and I say that despite loving Sentinels and recognizing it's not much of a design. Mistfall just ends up being not worth it.
The graphic design of this game left a lot to be desired. Deciphering the small writing on the cards was always an effort. I also did not like that characters really powered up during a scenario, (how did they get all those powerful new skills in the middle of a pile of skulls or an old battlefield?). And when the scenario was over, they suddenly lost almost everything and had to start over. Traded away happily.