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In Historia, the players guide their civilization through 12,000 years of human history, from the first sparks through to the development of Singularity. Civilizations discover new technology and expand over the planet; they trade with more developed neighbors to import new technologies or exploit the land to have more power for future actions. Civilizations develop their military and wage wars with each other. They build wonders to make their civilization stand above others and eventually attract tourists and newcomers to their land to follow their leaders and listen to their national advisors.


A set of action cards is available to the players to guide their civilization, and used actions form a discard queue from which they are taken back into a player''s hand during the game. Wars and raids are core interactions between civilizations but losing them will not eliminate a player from the game. When modern times have been reached, the game ends and the player with most VP's wins.


A solo Historia variant with A.I. bots is also available.

Contents:
Gameboard
54 Power Cubes
6 Matrix Markers
48 Wonder Cards
18 Leader Cards
60 Action Cards
35 Advisor Cards
7 Civbot Cards
12 Event Cards
16 Territory Tiles
2 Time Markers
12 Point/Turn Markers
6 Player Reference Sheets

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Historia

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