These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
Overall this haunted house romp is pretty fun, if a little underwhelming. This definitely has its good points, but the simplicity and randomness of the system is a little limiting, and the scenarios are ridiculously swingy.
I think of this game as Scooby Doo adventure in a game. A group of friends enter an old hunted house and have a supernatural adventure. The fun is in the playing of the game, not in the wining or loosing.
One of the most thematic games that I have ever played. Each of the haunts tell a different story and the rules reinforce it. It is harder to play with new players due to a rule book with a lot of rarely used rules and because they have to learn a new haunt each game. The success of each team is very luck dependent. Despite all of its flaws, the stories it tells are worth it.
I understand the popularity of this title. It's easy to play, has a fun theme, and plays pretty quick. After a handful of plays though the lack of agency and powerfully unbalanced mechanics shift becomes clear. The variable time of the Haunt start is one of the games biggest issues. In most cases it will either be easy for the survivors to win or easy for the betrayer to win, and rarely will be a thoughtful or tense end game. There can be some fun emergent stories that come from this game, and the first time you see a few of the Haunts it's a good time, but not a game I'd be returning to very much. Maybe a 3rd edition of the game would do well by instituting a dozen or so pre-made scenarios instead of this A/B game state that can shift at an undetermined time that exists now.
Its a fun game, easy to pick up despite being complex (so long as someone in the party knows how to play) and usually different every time, but sometimes it can feel like you lose simply because of the person you are stuck with by the end of the game.
I've had hours of fun playing this game. This is a great introduction for anyone who is just getting into the world of story based board games. The beginning of the game can be a bit slow depending on the strategy you choose, but once you get into the main part of the game play it becomes fast paced and challenging. The need for team work and strategic planning, while maintaining secrecy from the "traitor" who is working against you makes this a great group game. With 50 differ possible story outcomes and expansions still being released this game has a very high replay value.
Although there are 50 scenarios, the game feels repetitive before the haunt and you don't want to cooperate with the others because you fear they might turn against you. The multitude of cards a player can amass can slow down the game quite a lot. Would recommend it for horror games' enthusiasts looking for a relaxing, dice chucking game.
I've only played this game once. It was a very large group and we paired up with the characters if we needed to. This game really needs the right group otherwise it can be a bit dull. What I liked about the game was its immersion into the horror of cheap flick! Fantastic. And the insanity. Plus it is totally unbalanced which I am finding that I enjoy more and more.
A wonderful story with each play. It feels like an old title, and plays like an old title, especially with the fiddly character trait tracks, but definitely ratchets up after the betrayal takes place. Even if the play itself is rather ordinary, at least the stories it tells are good.
I don't think I've ever played a game of this where everyone didn't have a good time. Starts off with simple exploration, and then gets tense real fast. Sometimes the haunt scenarios seem a little slanted one way or the other depending on the number of players, but overall pretty well balanced. Also, every time I play with someone new, they're always the betrayer. Every. Single. Time.
(11/15) 6. (10/17) Drop to 5. I love the haunt mechanic and the fact that the game can change so drastically halfway through. That said, VERY fiddly and can be broken. Still, very clever.