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Starcraft is a solid game. An FFG production with excellent components, it looks stellar on the table. The order placement mechanic from "A Game of Thrones" is in place here, whereby you place orders in stacks and then resolve them top down, so you kind of have to think in reverse order, which is a little weird at first but later grows on you. Combat is resolved through unit skirmish matchups and card plays, modified by keywords. In practice, this works out very well and introduces a hand management aspect into the game. In most of the games I've played, each player feels like they're still "in it to win it" until the last game turn. You're always "this close" to having victory yourself when someone else pulls out the win. This is largely due to special victory conditions, which flavor each faction differently. The game is highly thematic, moderately complex, takes a while to play, has little downtime (mostly when other players are in combat), takes a ton of table space, is kind of lengthy to teach, and has excellent reference material. It's a fun, interesting, and engrossing game that plays best with 4 or less, but can support up to 6 (which increases the table space required, the potential downtime, and game length).