Pandemic: Legacy Season 2 (Black Edition)

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Rating Summary (36 Total)


COMPLETED. (RECYCLED) More exciting than PL:S1 because the gameplay is fresh and different from standard Pandemic.


No Review Description


We are into February - if you liked Pandemic Legacy Season 1 - just buy it Entering April...


The story is match better than season 1 and the mechanics are refreshing.


2-4 players (best 4) 60 minutes


Expected rating, will update after more experience.


After Season 1 we had high expectations of the sequel. While Season 1 stayed true to its roots gameplay wise, Season 2 changed things up. This is refreshing and delivers a very good and new experience. While it didn't feel as good as the first season we still really enjoyed it. I thought rules evolution and introduction wasn't as good as the first season because we forgot a lot of them during play in the later months of the campaign. It didn't feel as streamlined as season 1 and the original pandemic.


Though I found this to be a good game, it does not live up to the achievements of Pandemic Legacy Season 1. The game feels unbalanced, with some of the mid-months much too hard (almost unwinnable), and many of the later months too easy. Your ability to complete objectives later in the game is also very impacted by how you played earlier in the game - if you haven't searched in the right cities, or haven't reconned enough, or haven't connected enough cities, or haven't weeded your deck properly, the game can be quite frustrating at times. The story throughout, and rule/objective changes that occur as the game year progresses, were not very engaging until the end when it does come together very well. Overall, an ok but not great experience. Whereas my game group adored Season 1, and played it through twice, we all found Season 2 a substantially less enjoyable game, and even considered discarding it before completion.


** SPOILERS BELOW ** | | | | | | | | | | v Started off being more interesting than Season 1 with the way the game mechanics varied pretty substantially from the normal Pandemic. However things then started to get too chaotic and too luck based. The amount of rules and stipulations and exceptions to those rules just kept growing and growing and growing and you're guaranteed to mess them up in every game. The game really sank for me right near the end when we discovered we needed to take the cure to the Jade lab, but yet hadn't discovered that. But wait! The objective says take the cure to Johannesburg and says nothing about the Jade lab. So we have two things telling us to take the cure to two places (which end up being the same), but no idea at the time as to if we can just ignore the objective and not bother with the Jade lab or if we need the Jade lab to complete the objective because of what another card said. Overall the legacy aspect of this game just felt a lot sloppier which is a shame because there were some cool new mechanics and it was awesome that you got to explore the map rather than it just being there the entire time. So I enjoyed the experience, but I don't know if I'd want to play this again because of the lackluster ending.