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Expansions: - Saboteur 2 Tried playing with 2 players (which is my fault as the game isn't designed for that). There doesn't appear to be much ability to bluff with lower player counts as it's immediately obvious who is trying to prevent you from getting to the gold. The broken pickaxe is really annoying to get out of. Apparently this is fixed in Saboteur 2, which I've yet to play.
Not a bad filler. I hadn't really appreciated it the first few times around, but now I get it. There is a side of me that feels it should go more than three rounds... perhaps four, but no more than five at the most.
Saboteur is a simple hidden role game. Unlike other games like Battlestar Galactica or Dead of Winter, there is pretty much no game in Saboteur other than the hidden role mechanic and like many games of its ilk, the first rounds are full of blind attacks that may be fun and create tension, but are void of any strategic motivation. I own the game and I bring it out in certain situations, but I would really rather play almost any other of my games.
A great little game. It plays okay with 4 players, but really shines at 5 or more when you get 2 saboteurs. It is nearly impossible for a single Saboteur to win and even two have a hard time. I am looking forward to playing with more people to see how the dynamic changes and to trying the expansion to see if it improves the game by balancing out the obviousness of the saboteur.
A hidden roles game where teams don't know each other, direct player interaction is limited, and error margins are small for both teams (too much luck in it). Also, victory points are disturbed randomly and somewhat arbitrarily.