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Saboteur is a simple hidden role game. Unlike other games like Battlestar Galactica or Dead of Winter, there is pretty much no game in Saboteur other than the hidden role mechanic and like many games of its ilk, the first rounds are full of blind attacks that may be fun and create tension, but are void of any strategic motivation. I own the game and I bring it out in certain situations, but I would really rather play almost any other of my games.
A great little game. It plays okay with 4 players, but really shines at 5 or more when you get 2 saboteurs. It is nearly impossible for a single Saboteur to win and even two have a hard time. I am looking forward to playing with more people to see how the dynamic changes and to trying the expansion to see if it improves the game by balancing out the obviousness of the saboteur.
A hidden roles game where teams don't know each other, direct player interaction is limited, and error margins are small for both teams (too much luck in it). Also, victory points are disturbed randomly and somewhat arbitrarily.