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Doublethink with enough structure to feel non-random. I approve. This game also manages to capture a decent amount of the feel of 2D fighters, which is awfully impressive. [EDIT] After a few more plays I definitely prefer this to Yomi. This is less about literal RPS and more about tactical positioning--positioning both in literal terms and in terms of managing your available attacks.
Fast and focused fighting game simulator. Each of dozens of characters is made up of a handful of cards that are combined to create a unique move set, establishing initiative, damage, defense, movement, range, and a variety of special effects. Comparable to Yomi. A lot more variety, a lot more thematic, but a little less balanced, and perhaps less deep. Time will tell.