These reviews were left by users who have played the game. If you'd like to leave a review, you can start by going to the game page.
This one is very take that, and it's okay. It gains in the hidden agendas that each player has and trying to guess/bluff what you want to happen to prevent other users from messing up your plans. But the question blocks introduce a lot of randomness (skip a turn/play another turn anyone?) that is unwelcome. I think if the question blocks were nerfed a bit it would help. Coupled with the fact that the last round is worth double points (essentially nullifying the first two rounds to some degree). I think that it takes away from the game in the end to make it a light fun take that rather than something that deserves any serious repeated explorations of.