|Command mighty Exosuits, traverse Time Rifts and lead your Path through a cataclysmic future in this epic board game for 1-4 players. Includes the base game, the Doomsday module and the Chronobot solo...|
Perseverance: Castaway Chronicles
|Caught by an eldritch storm in the Devil's Triangle, a luxury ocean liner gets stranded on a mysterious island. The first survivors to set foot ashore watch in awe as mighty dinosaurs emerge from th...|
Anachrony Leader Box
|Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Sc...|
Caught by an eldritch storm in the Devil's Triangle, a luxury ocean liner gets stranded on a mysterious island. The first survivors to set foot ashore watch in awe as mighty dinosaurs emerge from the extraordinary vegetation... At first, you are a castaway, struggling for mere survival. As days turn to months, and months to years, you persevere. You raise walls, build a city, and form a new society, slowly understanding this strange land — your new home. Through great sacrifice and tenacity, the menacing beasts inhabiting these lands slowly become your companions. Riding the dinosaurs that once kept you in fear, you know you are ready to claim the island, and start writing the history of a new civilization. Perseverance: Castaway Chronicles is a euro-style dice-drafting / dice-placement game featuring player-constructed worker placement areas and hex-based exploration and adventuring. The game consists of five episodes, telling the story of a group of survivors becoming a mighty civilization on a hostile island. The theme unfolds through narrative elements, as well as evolving game mechanisms. The episodes are playable as standalone games with various lengths and complexities, but also as a continuous story. The outcome of each episode influences the next, but the game has no legacy elements and no hidden rules; the whole storyline is infinitely replayable.
Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply. The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet... As stretch goals to the Kickstarter campaign, four Leader Boxes were available as expansions to the base game. Each Leader box contained everything from the Follower box, plus the Pioneers of New Earth module, the Exosuit miniatures -- all in an exclusive box sleeve based on a chosen Path affiliation. The four Path affiliations were: Path of Dominance, Path of Progress, Path of Salvation, and Path of Harmony.