See All

Board Games by Stonemaier Games

Stonemaier Games is a tabletop game publisher run by Jamey Stegmaier with the support of co-founder Alan Stone, Director of Communications Joe Aubrey, and a myriad of talented independent contractors, volunteers, and fans.

Scythe board game
Rank: 2
Trending: N/A
Wingspan board game
Rank: 3
Trending: N/A
Viticulture: Essential Edition board game
Tapestry board game
Rank: 122
Trending: N/A
Tuscany: Essential Edition board game
Charterstone board game
Rank: 161
Trending: N/A
Scythe: Invaders from Afar board game
Scythe: The Rise of Fenris board game
Between Two Cities board game
Euphoria: Build a Better Dystopia board game
See All

Forum Posts

Wingspan Preview | Board Games | Zatu Games UK | Seek Your Adventure image
ReviewWingspan Preview | Board Games | Zatu Games UK | Seek Your Adventure ( [Wingspan]Like| 0 comments | [+]
Future Game from Stonemaier Games? Like| 22 comments | [+]
ReviewBetween Two Castles of Mad King Ludwig Game Overview ( [Between Two Castles Of Mad King Ludwig]Like| 0 comments | [+]
A Look at Cartographers, Hints of a Future Game from Stonemaier Games & Other Board Game News image
BGAA Look at Cartographers, Hints of a Future Game from Stonemaier Games & Other Board Game News Like| 2 comments | [+]
See All

User Activity Feed

I really like what they did with Wingspan but I personally don't see it as one of the more thematic games in the board game industry. Mostly because for me, a thematic game is one where there's a strong connection between the theme and the mechanics. In its best form, it makes the players completely immersed in their roles and much of the gameplay fits like a glove and feel very natural and in theme, and less so about playing for points. And based on that criteria, I think Wingspan has great aesthetical touches around the bird theme (namely the art and interesting flavor text) and has a few mechanics around individual bird properties (e.g. predators preying on birds with smaller wingspan), but it also has mechanics that aren't quite in theme (e.g. how laying eggs works, bird powers that are random benefits, etc). And with how the gameplay works, you never get away from thinking about everything in the perspective of "points".

In comparison, I think that another game from Stonemaier Games, #Viticulture: Essential Edition, is actually more thematic than Wingspan. From managing your workers to care for your vineyard, to growing grapes and producing wine, and fulfilling orders and wishes of your visitors, it has more going for it in terms of thematic consistency (even if it doesn't completely reflect reality).

Loved the idea of Bezier and Stonemaier Games bringing together #Between Two Cities and #Castles of Mad King Ludwig to make a new game. I would have preferred it to be more like the latter than the former but dug it nonetheless.

Behind the box is another box with two copies of #Red Rising from Stonemaier Games by the way. My hunch is that it won't be a type of game that my wife would especially love, so while I'll try out the game with Trent, I'll likely give the second copy away :)

So, what I would suggest is joining some boardgame/tabletop design and playtesting groups on Facebook. I think it is probably good to also get your game into digital form at some point- for playtesting and for people to just play your game. You can get a prototype up in Tabletop Simulator with not much technical knowledge. Tabletop Simulator is $20 on Steam, but goes on sale every few months- at least for $15, but often $10.

There are tons of great design info out there. I have recently been watching Leder Games go through some of their design stuff on YouTube. It's not really meant to be a "how to", but I certainly find it entertaining. You do get some nice tidbits of insight here and there.

Jamey Stegmaier of Stonemaier Games has a bunch of stuff- you can Google where to find all his design blog stuff. I think he has his own website separate from Stonemaier Games. He also does Facebook live streams and posts videos on Youtube (but that's just weekly Q&A stuff and top 10 lists and stuff like that).

Cardboard Edison is definitely a great resource. There are great references/links to tons of design info and resources on Cardboard Edison and Jamey Stegmaier's design blog.

I've found a bunch of great individual blogs just searching around. A user in one design group I'm in shared hers. It is really good reading:

Rym DeCoster from Geeknight has a lot of good talks about design on YouTube.

I wish you success with you game! It sounds like you have a good vision of your game. The most important thing I've learned so far is to MAKE A COPY OF YOUR GAME FOR TESTING AS SOON AS POSSIBLE. There are a lot of design issues you simply cannot see without getting the game to the table and playing it.

I never played #Great Western Trail but have #Maracaibo and have thoroughly enjoyed it.  Judging by the diversity of your collection I'd be surprised if you didn't like it.  It's a rondel style game with a variation of worker placement in which you will place assistance at various sites on the board and take more efficient actions.  Amid this, you explore, gain influence among the three represented nations and work toward obtaining end-game prestige points.

Well, that is a terrible description, to be honest, but I do enjoy the game and find myself wanting to play it more.  Even though it's not worker placement (I do love worker placement) it has that great feel of trying to figure out how to make the most of your cards and actions and ship upgrades to come out with the most end game points ahead of others.  There is also a great campaign mode with a storyline that changes the game each round as opposed to each game.

If I have a knock on this game it's that the components are so-so as compared to other games with similar price points and I might be spoiled on Stonemaier games which tend to knock it out of the park.  That being said I did upgrade the coins to some fun pirate looking coins I bought two batches of from Amazon ( ) which make the game even more fun.

I would say the solo play is pretty good as well.  I have played through half the campaign with solo play and had a blast.  

I certainly appreciate the fact that some of my games have a solo mode for the sake of people who enjoy that but I don't really play board games solo. I'd typically rather do a different activity if I were to be solo like watching shows, playing video games, or just working on some project.

I do like the approach that Stonemaier Games takes where I believe they typically design games as multiplayer and then have an outside designer create the single player mode that fits within the theme.

I'm more and more convinced that because board game quality keeps going up, new ones that want to break out can't do it with one axis anymore. It's got to have a great theme, great mechanics, and great production quality to really stand out.

I see a lot of Stonemaier Games doing this and it makes me so happy to play their games.

Love the book series.  Remember watching a video of Jamie a couple of years ago lamenting about his inability to get a good game around the IP. 

I'll wait to see how the game play looks as I'm more miss than hit on Stonemaier games overall.

I'm usually interested in Stonemaier games, but I don't know anything about the IP and the cover isn't very appealing to me.  The gameplay sounds like it might be interesting though so I will wait until I see some reviews or playthrough videos.

I agree with everyone saying Chip Theory games and Stonemaier games. I think of luxury in terms of quality but also that prices will probably never go down lol. Kind of a separate note, but I don't like when games try to pass as luxury by having a lot of miniatures or components in general.

Great video and fun!  I'd love to hear about thoughts on clans still but glad to hear it's among the top games for .  I would say, your top five were a wide array of choices.  I found that interesting. top 5 were similar to my own with two Stonemaier games if I remember correctly.

The unscripted banter was great.  I realize it's hard to capture moments like these but it would be fun to see more :)  

Looks good. I do see however that the way the games are counted is a little wonky. For instance, Stonemaier Games has 57 titles listed, but a bunch of those are just component upgrades, expansions, or the like. It does seem like it would be nice to have a way to separate the titles out a bit.