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Board Games by Leder Games

We are a spunky indie board game publisher with asymmetric tendencies.

Root board game
Rank: 1
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Fort board game
Rank: 300
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Root: The Riverfolk Expansion board game
Vast: The Crystal Caverns board game
Rank: 347
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Oath: Chronicles of Empire and Exile board game
Root: The Underworld Expansion board game
Root: The Clockwork Expansion board game
Vast: The Mysterious Manor board game
Root: The Exiles and Partisans Deck board game
Root: The Marauder Expansion board game
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Forum Posts

ReviewRoot Asymmetric Strategy Game Overview ( [Root]Like| 0 comments | [+]
Top Game Pages Viewed at Board Game Atlas and Board Game Prices - March 2020 image
Top Game Pages Viewed at Board Game Atlas and Board Game Prices - March 2020 Like| 23 comments | [+]
You have to smash together two board games to make a new board game. What two games do you choose and how do you pitch your new title? Like| 0 comments | [+]
Board Game Publishers - Tell me your favorites and which games you'd love to see covered by us! Like| 15 comments | [+]
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So, what I would suggest is joining some boardgame/tabletop design and playtesting groups on Facebook. I think it is probably good to also get your game into digital form at some point- for playtesting and for people to just play your game. You can get a prototype up in Tabletop Simulator with not much technical knowledge. Tabletop Simulator is $20 on Steam, but goes on sale every few months- at least for $15, but often $10.

There are tons of great design info out there. I have recently been watching Leder Games go through some of their design stuff on YouTube. It's not really meant to be a "how to", but I certainly find it entertaining. You do get some nice tidbits of insight here and there.

Jamey Stegmaier of Stonemaier Games has a bunch of stuff- you can Google where to find all his design blog stuff. I think he has his own website separate from Stonemaier Games. He also does Facebook live streams and posts videos on Youtube (but that's just weekly Q&A stuff and top 10 lists and stuff like that).

Cardboard Edison is definitely a great resource. There are great references/links to tons of design info and resources on Cardboard Edison and Jamey Stegmaier's design blog.

I've found a bunch of great individual blogs just searching around. A user in one design group I'm in shared hers. It is really good reading:

Rym DeCoster from Geeknight has a lot of good talks about design on YouTube.

I wish you success with you game! It sounds like you have a good vision of your game. The most important thing I've learned so far is to MAKE A COPY OF YOUR GAME FOR TESTING AS SOON AS POSSIBLE. There are a lot of design issues you simply cannot see without getting the game to the table and playing it.

I’m always excited for anything from Leder Games!

Just noticed this post got some love from Leder Games Twitter!

It's so amazing how big this game got. Love all this attention and focus that Leder games has been putting into making #Root better and better!

#Cartographers: A Roll Player Tale - Played with my wife on Sunday! And I was right. She does like it more than #Welcome to... because it's a slightly deeper game. She was already having fun coming up with a "title" for herself and the name of the kingdom, so it was a good sign. I've learned from past mistakes that I should never go easy on her, so when an ambush/monster card came up, I drew it on a rather weird spot for her and she knew it was on lol. She wasn't too aware of how monsters work and drew mine on a space that actually worked better for me. Knowing that, when the monster card came up on the second round, she immediately drew it in the most awkward spot on my map and I loved it! Definitely our best under 30/45 min kind of game we have so far, and if we ever get some chill coffee date times in the future, I could see myself carrying it around (not that I drink coffee, since my stomach is pretty sensitive to coffee but not to alcohol for some reason...)

#Inis - Okay, we didn't get to play this. We got it out and I explained the rules, but by the time we were about to start playing, I sensed that we'll end up having to end the game at mid-point when our son wakes up from his nap. So I quickly made the switch to Cartographers, explained the rules, and we got going fast. I'm really glad I made the right call or else it would've been so anti-climatic.

Pre-game thoughts: I read the rules for Inis. And it comes off as an elegant, abstract, highly tactical game that promotes compeititve play. Here's what I suspect so far:

  1. I'll probably like the overall mechanics and appreciate its simplicity
  2. 2p gameplay comes off as chess-like. I can see 3 or more being the ideal count and where it'll be an entirely different experience with elements of negotiation/diplomacy to keep the leader in check
  3. After Leder Games' recent talk about the upcoming 2p focused expansion for #Root, it has rekindled my hope of it becoming one of our favorite games to play together. It has the perfect mixture of all elements I like in games--thematic ties in mechanics, good mixture of tactical and strategical plays, and the thrill of luck in combat--and my wife certainly enjoyed our last session together too but the base game is lacking in variety for 2p gameplay. For Inis, it comes off as an elegant tactical battle that I'll appreciate and have fun at higher player counts, but won't be dazzled by when it comes to 2p gameplay

I'll be trying out Inis two-handed either tonight or tomorrow so I'll get a better feeling for it! It'll be an odd one to two-hand though since the hidden info in cardplay seem to be its core element.

* Awaken Realms
* Leder Games
* Mindclash Games

I'm definintely picking this up. Leder Games can do no wrong. I love Root and I would love to have the opportunity to play it more often. 

Cool. I love Leder games asymetrical titles - Root, Fort, Oath, ...

1) I think what is described sounds pretty good. A banner leading to a large splash page where various collections on whatever topics are linked. As in the example Leder Games banner might lead to a splash page collection of general articles, interviews, and reviews of their top games. 


2) With lockdown I've been playing a ton of Battlecon as it is two player and easy mechanics with the variety coming from the character variability. I just got the mega finale set but we've been playing through the sets in an in home ladder tourney and I have been playing fighters I have never touched before 

The potential flexibility that they are hoping to create here sounds fantastic. I love Root and mostly play it at 3 or 4 players but I have always wished that 2 was a little more interesting and that 5+ players was feasible. This could solve both of those problems. 

This will be an instant back for me as I love ROOT and most everything that Leder Games has been doing. I'm not a huge fan of Kickstarter, but this is one of the rare times that I am okay with it. 

I'm not sure if it'll be in time for 2021, but Leder Games will be coming with an expansion for Root that will enchance 2 player gameplay. YESSSS